# Emerald and grain brand guidelines

> A dark brand-guideline deck showing identity positioning, logo geometry and clearance, a glyph specimen, textured color references, and a large emerald glass-like logomark.

- Kind: Slides
- Live deck: https://www.behance.net/gallery/252172297/Sway-brand-guideline
- Page: https://meetreference.com/v/dark-emerald-dev-studio-brand-guideline/
- Ready-to-use agent handoff: https://meetreference.com/v/dark-emerald-dev-studio-brand-guideline/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: Decks; dark, emerald, grainy, technical, geometric, glass, editorial
- Slides: 14
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by Rafaelix Design in Website, Jul 4, 2026: https://www.behance.net/gallery/252172297/Sway-brand-guideline
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this deck

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Alternate atmospheric section openers with precise documentation pages, keeping the same dark field and restrained accent color throughout. Apply granular erosion to selected large headings and luminous imagery while leaving explanatory text clean. Present technical details with fine construction grids, and turn a glyph specimen into outlined key-like cells. For a new subject, replace the mark, figure, material swatches, and copy with subject-specific assets, preserving the contrast between tactile imagery and measured diagrams.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

Dark, polished dev-studio identity centered on the SWAY wordmark and a dimensional emerald logomark.

- Color: Near-black and charcoal backgrounds with emerald and teal accents, white text, and muted gray details.
- Type: Clean geometric sans serif; mostly uppercase headings, with smaller restrained explanatory text and bold custom wordmarks.
- Framing: Presentation pages balance large titles or logo artwork with compact explanatory copy and technical diagrams.
- Structure: Opens with the brand title and core idea, then introduces the intended audience and logo construction, usage, and positioning. Later pages cover typography, color in context, and a three-dimensional brand element.

Storyboard of the slides: https://meetreference.com/media/dark-emerald-dev-studio-brand-guideline/storyboard.webp

- Slide 1: https://meetreference.com/media/dark-emerald-dev-studio-brand-guideline/f1.webp
- Slide 3: https://meetreference.com/media/dark-emerald-dev-studio-brand-guideline/f2.webp
- Slide 4: https://meetreference.com/media/dark-emerald-dev-studio-brand-guideline/f3.webp
- Slide 6: https://meetreference.com/media/dark-emerald-dev-studio-brand-guideline/f4.webp
- Slide 8: https://meetreference.com/media/dark-emerald-dev-studio-brand-guideline/f5.webp
- Slide 9: https://meetreference.com/media/dark-emerald-dev-studio-brand-guideline/f6.webp
- Slide 11: https://meetreference.com/media/dark-emerald-dev-studio-brand-guideline/f7.webp
- Slide 12: https://meetreference.com/media/dark-emerald-dev-studio-brand-guideline/f8.webp
- Slide 14: https://meetreference.com/media/dark-emerald-dev-studio-brand-guideline/f9.webp

## Links

- View deck: https://www.behance.net/gallery/252172297/Sway-brand-guideline
- Original post: https://www.behance.net/gallery/252172297/Sway-brand-guideline
