# Fluffy village with seasonal modes

> A soft, fluffy village where tiny hand-drawn characters wander and chatter in simple words, with Halloween, Christmas, New Year, Easter, summer festival, and cherry-blossom modes that change the materials. Opus 5.5 made it on medium effort in 20 to 30 minutes.

- Kind: Game
- Live game: https://powapowa.pages.dev/
- Page: https://meetreference.com/v/fluffy-village-seasonal-modes/
- Ready-to-use agent handoff: https://meetreference.com/v/fluffy-village-seasonal-modes/agent.txt
- Exact prompt as plain text: https://meetreference.com/v/fluffy-village-seasonal-modes/prompt.txt
- Authorship: Not stated
- Made with: Not stated
- Model: Claude Opus 5.5
- Built with: Three.js
- Style: 3D worlds; cute, kawaii, village, three.js, seasonal, pastel, toy world
- Shared by @studio_veco in X, Sep 23, 2026: https://x.com/studio_veco/status/2102684366996738511
- Prompt fidelity: Verbatim. This is the complete prompt exactly as the creator published it.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

These are the creator's published instructions, unedited.

To adapt it: Change the world in the first line ("全てが柔らかくふわふわな世界", a world where everything is soft and fluffy) and the list of modes in the last line to your own theme and seasons. Keep "マテリアルも変化する" so each mode changes the materials.

## Prompt

```text
全てが柔らかくふわふわな世界。手書きなミニマリズムなかわいいキャラがわちゃわちゃーってしてる世界。
おかしー！わーい！とかかんたんな言葉で会話したり移動したりする。
おうちもかわいい。村みたいなところ。
ハロウィンモードとクリスマスモード、お正月モード、イースターモード、夏祭りモード、お花見モードで切り替えができる。マテリアルも変化する。
```

## What it looks like

Written by Reference from the video frames, not by the creator.

A pastel toy village of round huts and puffy trees where small egg-shaped characters with speech bubbles gather, shown in Halloween, Christmas, New Year, spring, and Easter modes.

- Color: Soft pastels: lavender and orange for Halloween, snowy white with red and green for Christmas, red and cream for New Year, and spring greens with pink blossom and patterned eggs for Easter.
- Type: A rounded hand-lettered title (ぽわぽわむら) in the top left, small Japanese speech bubbles (いくよー, トリート!, メリー!), and pill-shaped mode buttons with icons along the bottom.
- Framing: Wide 2.05:1 frames. High overviews of the village alternate with low, close views among the characters; the mode bar runs along the bottom edge.
- Structure: Halloween with a jack-o'-lantern and a crowd in witch hats, Christmas with a decorated tree, Santa hats, and a snowman up close, New Year with red lanterns and a torii, a green spring view with cloud-white roofs, and Easter with giant patterned eggs.

Storyboard, nine frames spread across the video: https://meetreference.com/media/fluffy-village-seasonal-modes/storyboard.webp

- Frame 1 at 4.5s: https://meetreference.com/media/fluffy-village-seasonal-modes/f1.webp
- Frame 2 at 13.4s: https://meetreference.com/media/fluffy-village-seasonal-modes/f2.webp
- Frame 3 at 22.4s: https://meetreference.com/media/fluffy-village-seasonal-modes/f3.webp
- Frame 4 at 31.4s: https://meetreference.com/media/fluffy-village-seasonal-modes/f4.webp
- Frame 5 at 40.3s: https://meetreference.com/media/fluffy-village-seasonal-modes/f5.webp
- Frame 6 at 49.3s: https://meetreference.com/media/fluffy-village-seasonal-modes/f6.webp
- Frame 7 at 58.2s: https://meetreference.com/media/fluffy-village-seasonal-modes/f7.webp
- Frame 8 at 67.2s: https://meetreference.com/media/fluffy-village-seasonal-modes/f8.webp
- Frame 9 at 76.2s: https://meetreference.com/media/fluffy-village-seasonal-modes/f9.webp

## How it was made, per the creator

- Agent time: 20 to 30 minutes
- Notes: Made with Opus 5.5 on medium effort ("Opus5.5 中"). The creator says Opus built it directly in three.js, without Blender, and warns that the same characters won't necessarily come out of the prompt. Korean and English text were added to the live site afterwards.

> 同じキャラができるとは限らないけど、これでできたよ。
> (@studio_veco)

## Links

- Play game: https://powapowa.pages.dev/
- Watch: https://x.com/studio_veco/status/2102684366996738511
- Original post: https://x.com/studio_veco/status/2102684366996738511
- Reply with the prompt: https://x.com/studio_veco/status/2102783310984610117
