# Minecraft-style world with shader lighting

> A playable block world in the browser with a shader-pack look: clear turquoise water, sunsets over sand and glass builds, torches at dusk, and snowy pine hills. Opus 5.5 made it from a two-sentence prompt in 1 hour 37 minutes on max effort.

- Kind: Game
- Page: https://meetreference.com/v/minecraft-style-world-shader-lighting/
- Ready-to-use agent handoff: https://meetreference.com/v/minecraft-style-world-shader-lighting/agent.txt
- Exact prompt as plain text: https://meetreference.com/v/minecraft-style-world-shader-lighting/prompt.txt
- Authorship: Not stated
- Made with: Not stated
- Model: Claude Opus 5.5
- Built with: not stated
- Style: Games; voxel, minecraft, shaders, sandbox, first-person, realistic lighting
- Shared by @noahwachnik in X, Sep 22, 2026: https://x.com/noahwachnik/status/2102470200415166699
- Prompt fidelity: Verbatim. This is the complete prompt exactly as the creator published it.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

These are the creator's published instructions, unedited.

To adapt it: Replace "Minecraft" with another game to recreate in the browser, and keep the second sentence ("Add advanced shaders that make it look as real and beautiful as possible.") for the look.

## Prompt

```text
Create a playable version of Minecraft in my browser. Add advanced shaders that make it look as real and beautiful as possible.
```

## What it looks like

Written by Reference from the video frames, not by the creator.

A block world with shader-pack lighting: turquoise shallows over sand, glass frames on a grassy hill at sunset, torches on a beach at dusk, a snowy mountain with pines, and a sandy island with cactus.

- Color: Turquoise and teal water, warm sand, grass green, golden sunset light, a purple-brown dusk sky, and snow white.
- Type: No text in the world; a hotbar of block icons at bottom center.
- Framing: 16:9 first-person views at block level, mostly low over water and shoreline, with the held block in the lower right in later frames.
- Structure: The sun over the sea from a sand shore, looking down into clear water, sunset through glass frames on a hill, two dusk views of torches on the beach, a snowy mountain with pines, and three views of a terraced sand island and its shallows.

Storyboard, nine frames spread across the video: https://meetreference.com/media/minecraft-style-world-shader-lighting/storyboard.webp

- Frame 1 at 1.3s: https://meetreference.com/media/minecraft-style-world-shader-lighting/f1.webp
- Frame 2 at 3.9s: https://meetreference.com/media/minecraft-style-world-shader-lighting/f2.webp
- Frame 3 at 6.4s: https://meetreference.com/media/minecraft-style-world-shader-lighting/f3.webp
- Frame 4 at 9.0s: https://meetreference.com/media/minecraft-style-world-shader-lighting/f4.webp
- Frame 5 at 11.6s: https://meetreference.com/media/minecraft-style-world-shader-lighting/f5.webp
- Frame 6 at 14.2s: https://meetreference.com/media/minecraft-style-world-shader-lighting/f6.webp
- Frame 7 at 16.7s: https://meetreference.com/media/minecraft-style-world-shader-lighting/f7.webp
- Frame 8 at 19.3s: https://meetreference.com/media/minecraft-style-world-shader-lighting/f8.webp
- Frame 9 at 21.9s: https://meetreference.com/media/minecraft-style-world-shader-lighting/f9.webp

## How it was made, per the creator

- Agent time: 1 hour 37 minutes on max effort
- Reported spend: The equivalent of $15 of API spend, according to the creator.
- Notes: The creator posted the prompt with "Time: 1h, 37m. Effort: Max". No live build or code was shared.

> Almost better than actual Minecraft... But in my browser.
> (@noahwachnik)

## Links

- Watch: https://x.com/noahwachnik/status/2102470200415166699
- Original post: https://x.com/noahwachnik/status/2102470200415166699
- Reply with the prompt: https://x.com/noahwachnik/status/2102470518506963119
