# Real-time ocean at sunset and in a storm

> A real-time ocean in the browser that moves from a cloudy sunset with sun glitter to a blue midday sea and a rough sea of whitecaps. Opus 5.5 made it live on stream from one Turkish sentence asking for the best water simulation it can make.

- Kind: Game
- Page: https://meetreference.com/v/real-time-ocean-at-sunset-storm/
- Ready-to-use agent handoff: https://meetreference.com/v/real-time-ocean-at-sunset-storm/agent.txt
- Exact prompt as plain text: https://meetreference.com/v/real-time-ocean-at-sunset-storm/prompt.txt
- Authorship: Not stated
- Made with: Not stated
- Model: Claude Opus 5.5
- Built with: not stated
- Style: Simulations; ocean, water, simulation, waves, sunset, real-time
- Shared by @Avenoxai in X, Sep 22, 2026: https://x.com/Avenoxai/status/2102500841097756743
- Prompt fidelity: Verbatim. This is the complete prompt exactly as the creator published it.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

These are the creator's published instructions, unedited.

To adapt it: The prompt means "make me the best water simulation you can". Swap "su simülasyonunu" (water simulation) for another subject, or ask the same thing in your own language.

## Prompt

```text
Bana yapabildiğin en iyi su simülasyonunu yap
```

## What it looks like

Written by Reference from the video frames, not by the creator.

An open ocean to the horizon, from a cloudy sunset with a path of sun glitter, through a deep-blue midday sea with a small buoy, to a rough grey sea covered in whitecaps.

- Color: Deep navy and slate water, gold and amber sunset light, white foam, and pale blue and grey skies with heavy clouds.
- Type: Clean white sans-serif titles: "Okyanus" with a subtitle on the first frame, small section labels in the lower left ("Öğle", "Canlı geçiş"), and "Su Laboratuvarı" on the last frame.
- Framing: 16:9 from a low camera just above the water, looking toward a horizon in the upper third or middle of the frame.
- Structure: The title over sunset water, sun glitter, the Öğle (noon) view with a buoy, a hazy sun path, a golden sunset with the buoy, three rough-sea frames of whitecaps with the Canlı geçiş (live transition) label, and a closing Su Laboratuvarı title at sunset.

Storyboard, nine frames spread across the video: https://meetreference.com/media/real-time-ocean-at-sunset-storm/storyboard.webp

- Frame 1 at 3.4s: https://meetreference.com/media/real-time-ocean-at-sunset-storm/f1.webp
- Frame 2 at 10.1s: https://meetreference.com/media/real-time-ocean-at-sunset-storm/f2.webp
- Frame 3 at 16.9s: https://meetreference.com/media/real-time-ocean-at-sunset-storm/f3.webp
- Frame 4 at 23.6s: https://meetreference.com/media/real-time-ocean-at-sunset-storm/f4.webp
- Frame 5 at 30.4s: https://meetreference.com/media/real-time-ocean-at-sunset-storm/f5.webp
- Frame 6 at 37.2s: https://meetreference.com/media/real-time-ocean-at-sunset-storm/f6.webp
- Frame 7 at 43.9s: https://meetreference.com/media/real-time-ocean-at-sunset-storm/f7.webp
- Frame 8 at 50.7s: https://meetreference.com/media/real-time-ocean-at-sunset-storm/f8.webp
- Frame 9 at 57.4s: https://meetreference.com/media/real-time-ocean-at-sunset-storm/f9.webp

## How it was made, per the creator

- Notes: Made on a live stream. The creator says Opus 5.5 made three different simulations from this prompt, and this is one of them; a later post shows the site it built to present all three. No live build or code was shared.

> 3 farklı simülasyon yaptı bu bunlardan sadece birisi.
> (@Avenoxai)

## Links

- Watch: https://x.com/Avenoxai/status/2102500841097756743
- Original post: https://x.com/Avenoxai/status/2102500841097756743
- Post on the site with all three simulations: https://x.com/Avenoxai/status/2102577177527292044
