# A storybook artificer workshop

> A portrait-format fantasy game interface shows illustrated mode and chapter menus, followed by a witch-hatted cat in a workshop above a yellow dialogue panel, turquoise crafting board, and circular elemental icons.

- Kind: Game
- Live game: https://purejamgames.itch.io/artificer
- Page: https://meetreference.com/v/ref-artificer-by-pure-jam-games-asyouwere-kotocca-bdawnn-a--a019/
- Ready-to-use agent handoff: https://meetreference.com/v/ref-artificer-by-pure-jam-games-asyouwere-kotocca-bdawnn-a--a019/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: Games; hand-drawn, storybook, cozy fantasy, illustrated interface, warm outlines, pastel
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by Pure Jam Games in Website: https://purejamgames.itch.io/artificer
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Carry one irregular outline style across characters, scenery, and controls so the interface feels part of the illustrated world. Separate foreground interactions from detailed scenery using saturated yellow frames and quieter, low-contrast background linework. For a new subject, replace the cat, workshop props, and elemental symbols while preserving the portrait hierarchy and layered panel construction.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

A colorful, cartoon-style game interface with a chapter-selection screen and a character dialogue screen.

- Color: Muted teal and green backgrounds, warm yellow and gold buttons, and brown outlines, with small orange and cream accents.
- Type: Playful hand-drawn cartoon artwork with bold outlines and simple, readable menu labels.
- Framing: Several narrow game-screen captures are arranged in a three-column grid. Most show the chapter menu; the lower row shows a large bespectacled, hat-wearing character above a dialogue box.
- Structure: The menu screens have a top mode/prologue area, rows of small level tiles, and a central Chapter 1 button. The dialogue screens place the character in an interior scene, with a labeled speech box below.

Storyboard, nine frames spread across the captured walkthrough: https://meetreference.com/media/ref-artificer-by-pure-jam-games-asyouwere-kotocca-bdawnn-a--a019/storyboard.webp

- Frame 1 at 1.0s: https://meetreference.com/media/ref-artificer-by-pure-jam-games-asyouwere-kotocca-bdawnn-a--a019/f1.webp
- Frame 2 at 2.9s: https://meetreference.com/media/ref-artificer-by-pure-jam-games-asyouwere-kotocca-bdawnn-a--a019/f2.webp
- Frame 3 at 4.9s: https://meetreference.com/media/ref-artificer-by-pure-jam-games-asyouwere-kotocca-bdawnn-a--a019/f3.webp
- Frame 4 at 6.8s: https://meetreference.com/media/ref-artificer-by-pure-jam-games-asyouwere-kotocca-bdawnn-a--a019/f4.webp
- Frame 5 at 8.7s: https://meetreference.com/media/ref-artificer-by-pure-jam-games-asyouwere-kotocca-bdawnn-a--a019/f5.webp
- Frame 6 at 10.7s: https://meetreference.com/media/ref-artificer-by-pure-jam-games-asyouwere-kotocca-bdawnn-a--a019/f6.webp
- Frame 7 at 12.6s: https://meetreference.com/media/ref-artificer-by-pure-jam-games-asyouwere-kotocca-bdawnn-a--a019/f7.webp
- Frame 8 at 14.6s: https://meetreference.com/media/ref-artificer-by-pure-jam-games-asyouwere-kotocca-bdawnn-a--a019/f8.webp
- Frame 9 at 16.5s: https://meetreference.com/media/ref-artificer-by-pure-jam-games-asyouwere-kotocca-bdawnn-a--a019/f9.webp

## Links

- Play game: https://purejamgames.itch.io/artificer
- Original post: https://purejamgames.itch.io/artificer
- Source and design credit: https://purejamgames.itch.io/artificer
