# Astra's garden

> An illustrated witch's plant shop pairs character dialogue with a planting interface. Visible states include the title, story introduction, shopkeeper close-up, pot-selection tutorial, and a seed inventory panel.

- Kind: Game
- Live game: https://nomnomnami.itch.io/astras-garden
- Page: https://meetreference.com/v/ref-astra-s-garden-by-nomnomnami-6d8f/
- Ready-to-use agent handoff: https://meetreference.com/v/ref-astra-s-garden-by-nomnomnami-6d8f/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: Games; hand-drawn, cozy fantasy, botanical, pastel, thick outlines, illustrated interface
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by NomnomNami in Website: https://nomnomnami.itch.io/astras-garden
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Unify scenery and interface with one dark outline color and a limited teal, lavender, and cyan palette. Use a dense illustrated side area to establish setting while leaving the main interaction space comparatively quiet, with one obvious object to select. For a new subject, replace the witch, botanical motifs, seed packets, and shop props with a matching thematic set while preserving the split layout and generous instruction band; increase contrast on secondary controls.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

A stylized, pixel-art gardening game with a title screen, a character in a shop-like setting, dialogue panels, and a seed-selection tutorial.

- Color: Muted teal and deep blue-green backgrounds with lavender and purple accents, pale cyan interface panels, and dark outlines.
- Type: Rounded, playful display lettering for the title and clean sans-serif text for dialogue and interface labels.
- Framing: Mostly centered game scenes framed by a simple interface. Dialogue spans the bottom of some scenes; tutorial screens place a seed panel at the left and a planting pot in the central area.
- Structure: The frames show the title and entry screen, narrative dialogue with a character, then tutorial screens with a seed panel and instructions to choose a seed for the pot.

Storyboard, nine frames spread across the captured walkthrough: https://meetreference.com/media/ref-astra-s-garden-by-nomnomnami-6d8f/storyboard.webp

- Frame 1 at 1.0s: https://meetreference.com/media/ref-astra-s-garden-by-nomnomnami-6d8f/f1.webp
- Frame 2 at 2.9s: https://meetreference.com/media/ref-astra-s-garden-by-nomnomnami-6d8f/f2.webp
- Frame 3 at 4.9s: https://meetreference.com/media/ref-astra-s-garden-by-nomnomnami-6d8f/f3.webp
- Frame 4 at 6.8s: https://meetreference.com/media/ref-astra-s-garden-by-nomnomnami-6d8f/f4.webp
- Frame 5 at 8.7s: https://meetreference.com/media/ref-astra-s-garden-by-nomnomnami-6d8f/f5.webp
- Frame 6 at 10.7s: https://meetreference.com/media/ref-astra-s-garden-by-nomnomnami-6d8f/f6.webp
- Frame 7 at 12.6s: https://meetreference.com/media/ref-astra-s-garden-by-nomnomnami-6d8f/f7.webp
- Frame 8 at 14.6s: https://meetreference.com/media/ref-astra-s-garden-by-nomnomnami-6d8f/f8.webp
- Frame 9 at 16.5s: https://meetreference.com/media/ref-astra-s-garden-by-nomnomnami-6d8f/f9.webp

## Links

- Play game: https://nomnomnami.itch.io/astras-garden
- Original post: https://nomnomnami.itch.io/astras-garden
- Source and design credit: https://nomnomnami.itch.io/astras-garden
