# Isometric brick building sandbox

> An architectural sandbox displaying varied clusters of brick towers on a square cobbled platform, with planted roof terraces, green trim, tiny street details, sparse side controls, and alternate monochrome views.

- Kind: Game
- Live game: https://oskarstalberg.com/game/house/
- Page: https://meetreference.com/v/ref-brick-block-by-oskar-st-lberg-a392/
- Ready-to-use agent handoff: https://meetreference.com/v/ref-brick-block-by-oskar-st-lberg-a392/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: Games; isometric, architectural, miniature, textured, modular, diorama, minimal interface
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by Oskar Stålberg in Website: https://oskarstalberg.com/game/house/
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Use an isolated isometric plinth to make a dense modular environment readable without surrounding scenery. Establish a consistent kit of windows, cornices, rounded corners, and foundations, then vary footprint and height to create stepped silhouettes and sheltered gaps. Add small plants, pots, paving irregularities, and rooftop furnishings for scale and texture while keeping controls peripheral. For a new subject, replace the brick architecture and decorative kit with subject-specific materials and modules while retaining the restrained framing and hierarchy.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

Stylized isometric clusters of brick apartment buildings on small square bases.

- Color: Terracotta-orange walls, mint-green rooftop edges, muted gray stone bases, and dark navy backgrounds; a few buildings are shown in grayscale.
- Type: Clean, low-poly 3D illustration with a miniature architectural, game-like look.
- Framing: Buildings are centered within repeated dark panels, viewed from an elevated three-quarter angle; the screenshot is arranged as a three-by-three grid.
- Structure: Clusters of narrow, multi-storey rectangular towers with small windows, varied heights, flat green-trimmed roofs, and stepped stone foundations.

Storyboard, nine frames spread across the captured walkthrough: https://meetreference.com/media/ref-brick-block-by-oskar-st-lberg-a392/storyboard.webp

- Frame 1 at 1.0s: https://meetreference.com/media/ref-brick-block-by-oskar-st-lberg-a392/f1.webp
- Frame 2 at 2.9s: https://meetreference.com/media/ref-brick-block-by-oskar-st-lberg-a392/f2.webp
- Frame 3 at 4.9s: https://meetreference.com/media/ref-brick-block-by-oskar-st-lberg-a392/f3.webp
- Frame 4 at 6.8s: https://meetreference.com/media/ref-brick-block-by-oskar-st-lberg-a392/f4.webp
- Frame 5 at 8.7s: https://meetreference.com/media/ref-brick-block-by-oskar-st-lberg-a392/f5.webp
- Frame 6 at 10.7s: https://meetreference.com/media/ref-brick-block-by-oskar-st-lberg-a392/f6.webp
- Frame 7 at 12.6s: https://meetreference.com/media/ref-brick-block-by-oskar-st-lberg-a392/f7.webp
- Frame 8 at 14.6s: https://meetreference.com/media/ref-brick-block-by-oskar-st-lberg-a392/f8.webp
- Frame 9 at 16.5s: https://meetreference.com/media/ref-brick-block-by-oskar-st-lberg-a392/f9.webp

## Links

- Play game: https://oskarstalberg.com/game/house/
- Original post: https://oskarstalberg.com/game/house/
- Source and design credit: https://oskarstalberg.com/game/house/
