# Snowbound pixel platformer

> A compact pixel-art platforming room surrounds a pink-haired character with snow-covered rock, dark cavities, navy bands, and spike-lined pits. A small flower marks a central ledge, with timer and altitude text visible in some frames.

- Kind: Game
- Live game: https://maddymakesgamesinc.itch.io/celesteclassic
- Page: https://meetreference.com/v/ref-celeste-classic-mountain-platformer/
- Ready-to-use agent handoff: https://meetreference.com/v/ref-celeste-classic-mountain-platformer/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: Games; pixel art, limited palette, retro platformer, snowy terrain, high contrast, compact level design
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by Maddy Thorson / Noel Berry in Website: https://maddymakesgamesinc.itch.io/celesteclassic
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Use a restricted pixel palette to separate terrain, open space, hazards, and the player without heavy interface chrome. Outline irregular terrain with a bright surface color, and give hazards a repeated silhouette that remains legible at small scale. For a new setting, replace the snowy rock, flower, and character motifs while retaining the compact room framing and strong foreground-to-background contrast.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

Retro pixel-art platform game showing a small character among platforms, hazards, and dark cave-like terrain.

- Color: Bright cyan and blue borders and platforms contrast with black backgrounds, gray rock, white details, and pink character accents.
- Type: Blocky pixel lettering and a compact digital-style timer HUD.
- Framing: Side-view gameplay fills each frame, with the level centered and small interface elements near the top.
- Structure: A snow-edged cave room with dark stepped ledges, spike-lined pits, a central flower and compact timer and altitude labels. The frames show the pink-haired character at different ledges.

Storyboard, nine frames spread across the captured walkthrough: https://meetreference.com/media/ref-celeste-classic-mountain-platformer/storyboard.webp

- Frame 1 at 1.0s: https://meetreference.com/media/ref-celeste-classic-mountain-platformer/f1.webp
- Frame 2 at 2.9s: https://meetreference.com/media/ref-celeste-classic-mountain-platformer/f2.webp
- Frame 3 at 4.9s: https://meetreference.com/media/ref-celeste-classic-mountain-platformer/f3.webp
- Frame 4 at 6.8s: https://meetreference.com/media/ref-celeste-classic-mountain-platformer/f4.webp
- Frame 5 at 8.7s: https://meetreference.com/media/ref-celeste-classic-mountain-platformer/f5.webp
- Frame 6 at 10.7s: https://meetreference.com/media/ref-celeste-classic-mountain-platformer/f6.webp
- Frame 7 at 12.6s: https://meetreference.com/media/ref-celeste-classic-mountain-platformer/f7.webp
- Frame 8 at 14.6s: https://meetreference.com/media/ref-celeste-classic-mountain-platformer/f8.webp
- Frame 9 at 16.5s: https://meetreference.com/media/ref-celeste-classic-mountain-platformer/f9.webp

## Links

- Play game: https://maddymakesgamesinc.itch.io/celesteclassic
- Original post: https://maddymakesgamesinc.itch.io/celesteclassic
