# Deepest sword cavern scene

> A small armored knight carrying a pale sword stands on an ornate cavern platform beside a huge curled green creature. Gold-colored stepped terrain rises behind them, with a white pixel HUD in the upper corners.

- Kind: Game
- Live game: https://cosmicadventuresquad.itch.io/deepest-sword
- Page: https://meetreference.com/v/ref-deepest-sword-by-cosmic-adventure-squad-1d71/
- Ready-to-use agent handoff: https://meetreference.com/v/ref-deepest-sword-by-cosmic-adventure-squad-1d71/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: Games; pixel art, fantasy, side view, limited palette, scale contrast, ornate tiles
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by Cosmic Adventure Squad in Website: https://cosmicadventuresquad.itch.io/deepest-sword
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Use a tiny, bright character against a dramatically oversized cropped foreground creature to establish scale without explanatory text. Separate the environment into dark low-detail background masses, gold-highlighted stepped terrain, and repeating ornamental platform tiles, keeping every edge aligned to a consistent pixel grid. For a new subject, replace the knight, creature, and cavern motifs while preserving the warm-versus-cool separation and sparse corner HUD.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

Retro platform-game scene with a small armored character holding a sword in a subterranean setting.

- Color: Dark maroon and near-black background, orange and ochre earth, red-brown bricks, and muted teal-green rock.
- Type: Low-resolution pixel art with crisp, blocky shapes and limited shading.
- Framing: The character stands near the lower center on a horizontal brick walkway. A large sloping rock formation fills the right side, while stepped terrain rises across the background.
- Structure: A nine-frame contact sheet repeats the same game view at different playtime labels. Small white playback text sits in the upper-left of each frame, with a pause icon in the upper-right.

Storyboard, nine frames spread across the captured walkthrough: https://meetreference.com/media/ref-deepest-sword-by-cosmic-adventure-squad-1d71/storyboard.webp

- Frame 1 at 1.0s: https://meetreference.com/media/ref-deepest-sword-by-cosmic-adventure-squad-1d71/f1.webp
- Frame 2 at 2.9s: https://meetreference.com/media/ref-deepest-sword-by-cosmic-adventure-squad-1d71/f2.webp
- Frame 3 at 4.9s: https://meetreference.com/media/ref-deepest-sword-by-cosmic-adventure-squad-1d71/f3.webp
- Frame 4 at 6.8s: https://meetreference.com/media/ref-deepest-sword-by-cosmic-adventure-squad-1d71/f4.webp
- Frame 5 at 8.7s: https://meetreference.com/media/ref-deepest-sword-by-cosmic-adventure-squad-1d71/f5.webp
- Frame 6 at 10.7s: https://meetreference.com/media/ref-deepest-sword-by-cosmic-adventure-squad-1d71/f6.webp
- Frame 7 at 12.6s: https://meetreference.com/media/ref-deepest-sword-by-cosmic-adventure-squad-1d71/f7.webp
- Frame 8 at 14.6s: https://meetreference.com/media/ref-deepest-sword-by-cosmic-adventure-squad-1d71/f8.webp
- Frame 9 at 16.5s: https://meetreference.com/media/ref-deepest-sword-by-cosmic-adventure-squad-1d71/f9.webp

## Links

- Play game: https://cosmicadventuresquad.itch.io/deepest-sword
- Original post: https://cosmicadventuresquad.itch.io/deepest-sword
- Source and design credit: https://cosmicadventuresquad.itch.io/deepest-sword
