# Dragonsweeper’s monster-filled grid

> A pixel-art Minesweeper game places monsters, clues and treasure on a compact grid. A framed bestiary and bright status icons give its dense playfield a clear visual hierarchy.

- Kind: Game
- Live game: https://danielben.itch.io/dragonsweeper
- Page: https://meetreference.com/v/ref-dragonsweeper-pixel-puzzle/
- Ready-to-use agent handoff: https://meetreference.com/v/ref-dragonsweeper-pixel-puzzle/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: Games; pixel art, retro fantasy, tile grid, parchment, bestiary, diegetic interface
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by Daniel Benmergui in Website: https://danielben.itch.io/dragonsweeper
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Build a restrained tile field where small, colorful sprites and two numeral colors carry the information hierarchy. Reuse the exact board icons in a parchment reference spread, pairing an aligned inventory with a miniature grid diagram and bold directional arrows. For a new subject, replace the fantasy creatures, item symbols and book terminology while preserving the shared icon system, page proportions and persistent bottom status strip.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

Retro pixel-art puzzle game interface with compact icons and tiny bitmap text.

- Color: Dark navy and charcoal, muted beige panels, slate teal, with bright red, yellow, green, blue, and purple accents.
- Type: Pixelated bitmap lettering and small, blocky game sprites and symbols.
- Framing: A dense square playfield centers numbered clues, creature sprites and collectibles. The illustrated guide uses facing parchment pages with aligned icon lists and diagrams; a compact status bar sits below both views.
- Structure: Repeated numbered-grid gameplay screens alternate with menu and help screens. A narrow blue-gray status bar runs along the bottom of each game screen.

Storyboard, nine frames spread across the captured walkthrough: https://meetreference.com/media/ref-dragonsweeper-pixel-puzzle/storyboard.webp

- Frame 1 at 1.0s: https://meetreference.com/media/ref-dragonsweeper-pixel-puzzle/f1.webp
- Frame 2 at 2.9s: https://meetreference.com/media/ref-dragonsweeper-pixel-puzzle/f2.webp
- Frame 3 at 4.9s: https://meetreference.com/media/ref-dragonsweeper-pixel-puzzle/f3.webp
- Frame 4 at 6.8s: https://meetreference.com/media/ref-dragonsweeper-pixel-puzzle/f4.webp
- Frame 5 at 8.7s: https://meetreference.com/media/ref-dragonsweeper-pixel-puzzle/f5.webp
- Frame 6 at 10.7s: https://meetreference.com/media/ref-dragonsweeper-pixel-puzzle/f6.webp
- Frame 7 at 12.6s: https://meetreference.com/media/ref-dragonsweeper-pixel-puzzle/f7.webp
- Frame 8 at 14.6s: https://meetreference.com/media/ref-dragonsweeper-pixel-puzzle/f8.webp
- Frame 9 at 16.5s: https://meetreference.com/media/ref-dragonsweeper-pixel-puzzle/f9.webp

## Links

- Play game: https://danielben.itch.io/dragonsweeper
- Original post: https://danielben.itch.io/dragonsweeper
