# First kiss at a spooky soiree

> A Halloween-themed visual novel showing a cat-eared character and a small witch portrait outside a crooked mansion. Dialogue states change expressions and speaker labels within an illustrated interface.

- Kind: Game
- Live game: https://nomnomnami.itch.io/first-kiss-at-a-spooky-soiree
- Page: https://meetreference.com/v/ref-first-kiss-at-a-spooky-soiree-by-nomnomnami-b69a/
- Ready-to-use agent handoff: https://meetreference.com/v/ref-first-kiss-at-a-spooky-soiree-by-nomnomnami-b69a/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: Games; hand-drawn, cute gothic, visual novel, halloween, outlined illustration, purple and yellow
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by NomnomNami in Website: https://nomnomnami.itch.io/first-kiss-at-a-spooky-soiree
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Unify scenery, sprites, and interface with shared contour weights and a restrained palette punctuated by warm lights. Layer a large conversational figure over detailed scenery, then use a smaller portrait and framed nameplate to clarify speaker identity. For a new subject, replace the mansion, costumes, and pumpkin motifs with setting-specific shapes while preserving the foreground hierarchy and coordinated interface ornamentation.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

A whimsical, spooky-themed 2D visual novel with cute character art and a haunted-house setting.

- Color: Dark navy and near-black backgrounds, lavender and purple characters, with warm orange accents and pale cream-yellow highlights.
- Type: Playful, hand-drawn title lettering; small, pixel-like interface labels and dialogue text.
- Framing: A large crooked haunted house fills the background beneath a crescent moon and stars. A purple-haired, cat-eared character is centered in the dialogue scenes, with a smaller character at lower left. A wide dialogue panel spans the bottom.
- Structure: The first frame is a title screen with a menu on the left. The remaining frames show character dialogue, with nameplates and text in a bottom panel and controls along its lower edge.

Storyboard, nine frames spread across the captured walkthrough: https://meetreference.com/media/ref-first-kiss-at-a-spooky-soiree-by-nomnomnami-b69a/storyboard.webp

- Frame 1 at 1.0s: https://meetreference.com/media/ref-first-kiss-at-a-spooky-soiree-by-nomnomnami-b69a/f1.webp
- Frame 2 at 2.9s: https://meetreference.com/media/ref-first-kiss-at-a-spooky-soiree-by-nomnomnami-b69a/f2.webp
- Frame 3 at 4.9s: https://meetreference.com/media/ref-first-kiss-at-a-spooky-soiree-by-nomnomnami-b69a/f3.webp
- Frame 4 at 6.8s: https://meetreference.com/media/ref-first-kiss-at-a-spooky-soiree-by-nomnomnami-b69a/f4.webp
- Frame 5 at 8.7s: https://meetreference.com/media/ref-first-kiss-at-a-spooky-soiree-by-nomnomnami-b69a/f5.webp
- Frame 6 at 10.7s: https://meetreference.com/media/ref-first-kiss-at-a-spooky-soiree-by-nomnomnami-b69a/f6.webp
- Frame 7 at 12.6s: https://meetreference.com/media/ref-first-kiss-at-a-spooky-soiree-by-nomnomnami-b69a/f7.webp
- Frame 8 at 14.6s: https://meetreference.com/media/ref-first-kiss-at-a-spooky-soiree-by-nomnomnami-b69a/f8.webp
- Frame 9 at 16.5s: https://meetreference.com/media/ref-first-kiss-at-a-spooky-soiree-by-nomnomnami-b69a/f9.webp

## Links

- Play game: https://nomnomnami.itch.io/first-kiss-at-a-spooky-soiree
- Original post: https://nomnomnami.itch.io/first-kiss-at-a-spooky-soiree
- Source and design credit: https://nomnomnami.itch.io/first-kiss-at-a-spooky-soiree
