# Ink-like particle flow field

> A full-screen fluid simulation rendered as thousands of fine blue-gray dashes on cream. Multiple views show clustered vortices and sweeping currents, with a single compact Show Controls button in the upper-right corner.

- Kind: Game
- Live game: https://apps.amandaghassaei.com/gpu-io/examples/fluid/
- Page: https://meetreference.com/v/ref-github-amandaghassaei-fluidsimulation-webgl-shader-for--b220/
- Ready-to-use agent handoff: https://meetreference.com/v/ref-github-amandaghassaei-fluidsimulation-webgl-shader-for--b220/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: Simulations; particle field, generative, ink-like, flow lines, minimal interface, duotone
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by amandaghassaei in GitHub: https://github.com/amandaghassaei/FluidSimulation
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Build a full-bleed field from very short, fine marks whose orientation describes local flow. Use overlapping trails and changing density to create dark current bands around pale vortex centers, retaining a restrained cream-and-ink palette. For a new subject such as wind or magnetic fields, change the field geometry and focal clusters rather than adding decorative interface panels.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

A pale field of fine particles forms clustered, swirling fluid patterns.

- Color: Off-white and light beige background with muted blue-gray particles and small dark accents.
- Type: WebGL-style particle simulation with a small control button in each panel.
- Framing: Nine simulation views arranged in a three-by-three grid, each centered on a broad rectangular canvas.
- Structure: The repeated panels are separated by narrow white gutters; each has a small button near its upper-right corner.

Storyboard, nine frames spread across the captured walkthrough: https://meetreference.com/media/ref-github-amandaghassaei-fluidsimulation-webgl-shader-for--b220/storyboard.webp

- Frame 1 at 1.0s: https://meetreference.com/media/ref-github-amandaghassaei-fluidsimulation-webgl-shader-for--b220/f1.webp
- Frame 2 at 2.9s: https://meetreference.com/media/ref-github-amandaghassaei-fluidsimulation-webgl-shader-for--b220/f2.webp
- Frame 3 at 4.9s: https://meetreference.com/media/ref-github-amandaghassaei-fluidsimulation-webgl-shader-for--b220/f3.webp
- Frame 4 at 6.8s: https://meetreference.com/media/ref-github-amandaghassaei-fluidsimulation-webgl-shader-for--b220/f4.webp
- Frame 5 at 8.7s: https://meetreference.com/media/ref-github-amandaghassaei-fluidsimulation-webgl-shader-for--b220/f5.webp
- Frame 6 at 10.7s: https://meetreference.com/media/ref-github-amandaghassaei-fluidsimulation-webgl-shader-for--b220/f6.webp
- Frame 7 at 12.6s: https://meetreference.com/media/ref-github-amandaghassaei-fluidsimulation-webgl-shader-for--b220/f7.webp
- Frame 8 at 14.6s: https://meetreference.com/media/ref-github-amandaghassaei-fluidsimulation-webgl-shader-for--b220/f8.webp
- Frame 9 at 16.5s: https://meetreference.com/media/ref-github-amandaghassaei-fluidsimulation-webgl-shader-for--b220/f9.webp

## Links

- Play game: https://apps.amandaghassaei.com/gpu-io/examples/fluid/
- Original post: https://github.com/amandaghassaei/FluidSimulation
- Source and design credit: https://github.com/amandaghassaei/FluidSimulation
