# A firelit cabin cooking scene

> A first-person cooking workspace surrounds an inset hearth inside a wooden cabin. Ingredients, skewers, a preparation board, and serving dishes occupy the foreground, while three windows reveal a blue forest outside.

- Kind: Game
- Live game: https://pomepomelo.itch.io/irori
- Page: https://meetreference.com/v/ref-irori-by-pomepomelo-jewell-zmcn-itsnemo-ac7c/
- Ready-to-use agent handoff: https://meetreference.com/v/ref-irori-by-pomepomelo-jewell-zmcn-itsnemo-ac7c/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: Games; cozy, stylized 3d, warm lighting, rustic, diegetic interface, warm cool contrast
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by pomepomelo in Website: https://pomepomelo.itch.io/irori
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Use a central practical light source to organize a compact interactive scene, contrasting its amber illumination with cool exterior light framed by repeated windows. Arrange tools and supplies around a clear foreground work surface so the environment itself communicates the interaction zones, with only small cursor and action cues layered above it. For a new subject, replace the hearth, ingredients, and cabin props with task-specific objects while preserving the depth layers and warm-interior/cool-exterior separation.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

A dim, cozy interior centered on a glowing sunken hearth with a small fire and objects arranged around it.

- Color: Warm browns, deep charcoal, and orange firelight, contrasted with cool cyan-blue windows.
- Type: Stylized, low-resolution illustrated game graphics with small, minimal in-game prompts.
- Framing: The room is viewed head-on; the hearth and low table area sit in the center, with furnishings to either side and windows across the back wall. The same scene appears in a 3-by-3 grid of frames.
- Structure: A white background separates nine rectangular gameplay frames. Within each frame, the central hearth anchors the room, with a dark foreground, side furniture, and a row of windows and wall details behind it.

Storyboard, nine frames spread across the captured walkthrough: https://meetreference.com/media/ref-irori-by-pomepomelo-jewell-zmcn-itsnemo-ac7c/storyboard.webp

- Frame 1 at 1.0s: https://meetreference.com/media/ref-irori-by-pomepomelo-jewell-zmcn-itsnemo-ac7c/f1.webp
- Frame 2 at 2.9s: https://meetreference.com/media/ref-irori-by-pomepomelo-jewell-zmcn-itsnemo-ac7c/f2.webp
- Frame 3 at 4.9s: https://meetreference.com/media/ref-irori-by-pomepomelo-jewell-zmcn-itsnemo-ac7c/f3.webp
- Frame 4 at 6.8s: https://meetreference.com/media/ref-irori-by-pomepomelo-jewell-zmcn-itsnemo-ac7c/f4.webp
- Frame 5 at 8.7s: https://meetreference.com/media/ref-irori-by-pomepomelo-jewell-zmcn-itsnemo-ac7c/f5.webp
- Frame 6 at 10.7s: https://meetreference.com/media/ref-irori-by-pomepomelo-jewell-zmcn-itsnemo-ac7c/f6.webp
- Frame 7 at 12.6s: https://meetreference.com/media/ref-irori-by-pomepomelo-jewell-zmcn-itsnemo-ac7c/f7.webp
- Frame 8 at 14.6s: https://meetreference.com/media/ref-irori-by-pomepomelo-jewell-zmcn-itsnemo-ac7c/f8.webp
- Frame 9 at 16.5s: https://meetreference.com/media/ref-irori-by-pomepomelo-jewell-zmcn-itsnemo-ac7c/f9.webp

## Links

- Play game: https://pomepomelo.itch.io/irori
- Original post: https://pomepomelo.itch.io/irori
- Source and design credit: https://pomepomelo.itch.io/irori
