# Sunflower-lined garden defense

> A colorful low-poly first-person farm arena with fenced vegetable beds, sunflower borders, angular trees, a red barn, roaming animals, and a chunky foreground weapon. The HUD shows garden health, elapsed time, scores, and four equipment slots.

- Kind: Game
- Live game: https://studio11508.itch.io/machine-gun-gardener
- Page: https://meetreference.com/v/ref-machine-gun-gardener-by-studio11508-28ca/
- Ready-to-use agent handoff: https://meetreference.com/v/ref-machine-gun-gardener-by-studio11508-28ca/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: Games; low-poly, cartoon, pastoral, saturated, first-person, illustrated-hud
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by Studio11508 in Website: https://studio11508.itch.io/machine-gun-gardener
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Use repeated low fences and tall flowering borders to make a compact arena legible while preserving long views toward a distinctive distant building. Connect HUD symbols to objects in the world, as the plant-shaped health indicators do here, and reserve thick outlines for interface readability. For a new subject, replace the farm props, health symbols, and equipment illustrations together while retaining the spatial hierarchy and consistent cartoon treatment.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

A colorful, stylized farming game with garden paths, fences, crops, trees, and oversized sunflowers.

- Color: Bright greens and yellows, pale blue skies, and dark brown fences, contrasted with black menu panels and vivid red accents.
- Type: Cartoonish low-poly 3D game visuals with bold, compact arcade-style interface text and icons.
- Framing: The opening frames show a centered title and settings/menu panels on a dark background. Gameplay frames use a wide first-person view of the garden, with interface elements along the top and bottom edges.
- Structure: A brief title and menu section is followed by several gameplay views. The gameplay HUD includes a garden-health indicator, timer, status icons, and item slots.

Storyboard, nine frames spread across the captured walkthrough: https://meetreference.com/media/ref-machine-gun-gardener-by-studio11508-28ca/storyboard.webp

- Frame 1 at 1.0s: https://meetreference.com/media/ref-machine-gun-gardener-by-studio11508-28ca/f1.webp
- Frame 2 at 2.9s: https://meetreference.com/media/ref-machine-gun-gardener-by-studio11508-28ca/f2.webp
- Frame 3 at 4.9s: https://meetreference.com/media/ref-machine-gun-gardener-by-studio11508-28ca/f3.webp
- Frame 4 at 6.8s: https://meetreference.com/media/ref-machine-gun-gardener-by-studio11508-28ca/f4.webp
- Frame 5 at 8.7s: https://meetreference.com/media/ref-machine-gun-gardener-by-studio11508-28ca/f5.webp
- Frame 6 at 10.7s: https://meetreference.com/media/ref-machine-gun-gardener-by-studio11508-28ca/f6.webp
- Frame 7 at 12.6s: https://meetreference.com/media/ref-machine-gun-gardener-by-studio11508-28ca/f7.webp
- Frame 8 at 14.6s: https://meetreference.com/media/ref-machine-gun-gardener-by-studio11508-28ca/f8.webp
- Frame 9 at 16.5s: https://meetreference.com/media/ref-machine-gun-gardener-by-studio11508-28ca/f9.webp

## Links

- Play game: https://studio11508.itch.io/machine-gun-gardener
- Original post: https://studio11508.itch.io/machine-gun-gardener
- Source and design credit: https://studio11508.itch.io/machine-gun-gardener
