# Lantern-lit floating fantasy village

> A low-poly armored character explores floating grassy islands linked by wooden bridges. A workshop, weapon racks, angular pines, and a candle-ringed ritual clearing sit within a blue night scene illuminated by pink lanterns.

- Kind: Game
- Live game: https://www.mike-fernandez.dev/
- Page: https://meetreference.com/v/ref-mike-fernandez-portfolio/
- Ready-to-use agent handoff: https://meetreference.com/v/ref-mike-fernandez-portfolio/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: 3D worlds; low-poly, fantasy, floating islands, diorama, neon lighting, stylized 3d, environmental storytelling
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by Mike Fernandez in Website: https://www.mike-fernandez.dev/
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Build a readable miniature world using faceted geometry, exaggerated prop silhouettes, and pale stepping stones that connect focal areas. Contrast blue ambient illumination with localized pink lantern glow, reserving bright highlights for landmarks and the character. Use bridges and cliff gaps to separate themed spaces while maintaining an elevated view of the route. For a new subject, replace the medieval workshop and ritual props with subject-specific destinations while retaining the path hierarchy and lighting contrast.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

Low-poly nighttime game environment with a small blue character among trees, stepping stones, and lantern-lit stairs.

- Color: Deep navy and indigo shadows, saturated teal and green foliage, bright blue stone paths, and warm pink-orange lantern light.
- Type: The inspected play views have no prominent typography; a small sound icon sits in the upper-right corner.
- Framing: Wide views from several angles. The paths and stairs lead toward the center or background, while large angular trees frame the scene; a small character provides scale.
- Structure: A forest clearing with a winding stone path, raised stairway and railings, scattered lanterns, geometric evergreen trees, and a small blue figure.

Storyboard, nine frames spread across the captured walkthrough: https://meetreference.com/media/ref-mike-fernandez-portfolio/storyboard.webp

- Frame 1 at 1.0s: https://meetreference.com/media/ref-mike-fernandez-portfolio/f1.webp
- Frame 2 at 2.9s: https://meetreference.com/media/ref-mike-fernandez-portfolio/f2.webp
- Frame 3 at 4.9s: https://meetreference.com/media/ref-mike-fernandez-portfolio/f3.webp
- Frame 4 at 6.8s: https://meetreference.com/media/ref-mike-fernandez-portfolio/f4.webp
- Frame 5 at 8.7s: https://meetreference.com/media/ref-mike-fernandez-portfolio/f5.webp
- Frame 6 at 10.7s: https://meetreference.com/media/ref-mike-fernandez-portfolio/f6.webp
- Frame 7 at 12.6s: https://meetreference.com/media/ref-mike-fernandez-portfolio/f7.webp
- Frame 8 at 14.6s: https://meetreference.com/media/ref-mike-fernandez-portfolio/f8.webp
- Frame 9 at 16.5s: https://meetreference.com/media/ref-mike-fernandez-portfolio/f9.webp

## Links

- Play game: https://www.mike-fernandez.dev/
- Original post: https://www.mike-fernandez.dev/
- GSAP showcase: https://gsap.com/showcase/
