# Pixel ecosystem in a glass orb

> A circular glass habitat sits against a hazy sunset landscape. Successive views show sand, water, algae and small organisms accumulating at its base, alongside a retro control panel for selecting materials and monitoring gases.

- Kind: Game
- Live game: https://orb.farm/
- Page: https://meetreference.com/v/ref-orb-farm-ecosystem/
- Ready-to-use agent handoff: https://meetreference.com/v/ref-orb-farm-ecosystem/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: Simulations; pixel art, retro desktop, ecosystem, sandbox, atmospheric, pastel, skeuomorphic
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by Max Bittker in GitHub: https://github.com/MaxBittker/orb.farm
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Frame a granular simulation inside one oversized, thin-outlined vessel, concentrating material detail at its base while retaining generous empty space. Contrast a softly pixelated scenic background with a crisp beveled control window, using material-matched button colors and a simple analog status gauge. For a new subject, replace the aquatic contents, tool labels and gauge variables with another contained system while preserving the scale contrast and restrained interface footprint.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

Minimal sandbox interface featuring a large transparent circular vessel with colored material layers at its base.

- Color: Muted sunset beige and gray-blue backdrop, with pale blue, ochre, green, and purple accents.
- Type: Compact pixel-style labels sit within beveled rectangular controls.
- Framing: The circular vessel dominates each view; layered material sits near the bottom, while a narrow control panel is aligned along the right edge.
- Structure: A circular habitat occupies most of the view, with a material palette and gas gauge at the right. Successive states contain water, sand, green growth and small organisms near the base.

Storyboard, nine frames spread across the captured walkthrough: https://meetreference.com/media/ref-orb-farm-ecosystem/storyboard.webp

- Frame 1 at 1.0s: https://meetreference.com/media/ref-orb-farm-ecosystem/f1.webp
- Frame 2 at 2.9s: https://meetreference.com/media/ref-orb-farm-ecosystem/f2.webp
- Frame 3 at 4.9s: https://meetreference.com/media/ref-orb-farm-ecosystem/f3.webp
- Frame 4 at 6.8s: https://meetreference.com/media/ref-orb-farm-ecosystem/f4.webp
- Frame 5 at 8.7s: https://meetreference.com/media/ref-orb-farm-ecosystem/f5.webp
- Frame 6 at 10.7s: https://meetreference.com/media/ref-orb-farm-ecosystem/f6.webp
- Frame 7 at 12.6s: https://meetreference.com/media/ref-orb-farm-ecosystem/f7.webp
- Frame 8 at 14.6s: https://meetreference.com/media/ref-orb-farm-ecosystem/f8.webp
- Frame 9 at 16.5s: https://meetreference.com/media/ref-orb-farm-ecosystem/f9.webp

## Links

- Play game: https://orb.farm/
- Original post: https://github.com/MaxBittker/orb.farm
