# Postcard spy fiction

> An interactive letter unfolds on a cream postcard beside a monochrome portrait of a bespectacled agent. Colored stamps mark narrative choices; later frames show a continue control and an illustrated aircraft against layered clouds.

- Kind: Game
- Live game: https://tributarygames.itch.io/over-the-alps-the-devils-quill
- Page: https://meetreference.com/v/ref-over-the-alps-the-devil-s-quill-by-tributary-games-2724/
- Ready-to-use agent handoff: https://meetreference.com/v/ref-over-the-alps-the-devil-s-quill-by-tributary-games-2724/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: Games; epistolary, vintage, handwritten, postage stamps, stippled illustration, muted palette, interactive fiction
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by Tributary Games in Website: https://tributarygames.itch.io/over-the-alps-the-devils-quill
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Use a physical correspondence format as the interface: divide a warm paper panel between readable narrative and a textured character illustration. Integrate choices into the fiction with small colored stamps and contrasting handwritten text, while keeping completed prose dark. For a new subject, replace the spy portrait, stamp symbols, letter content, and background setting with artifacts specific to that story while preserving the restrained two-column hierarchy.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

A stylized narrative game with a muted, vintage aviation-and-detective aesthetic.

- Color: Dusty blue-gray skies and clouds, warm cream dialogue panels, and restrained red, green, and yellow accents.
- Type: Small, dark serif-like text in the dialogue panel, with a narrow uppercase title in the top banner.
- Framing: Dialogue screens place text on the left and a large monochrome portrait of a bespectacled man in a fedora on the right. Other frames show a small aircraft against a broad sky of layered clouds.
- Structure: A sequence of dialogue panels with occasional colored response options, followed by uncluttered sky-and-aircraft screens. A slim banner runs along the top.

Storyboard, nine frames spread across the captured walkthrough: https://meetreference.com/media/ref-over-the-alps-the-devil-s-quill-by-tributary-games-2724/storyboard.webp

- Frame 1 at 1.0s: https://meetreference.com/media/ref-over-the-alps-the-devil-s-quill-by-tributary-games-2724/f1.webp
- Frame 2 at 2.9s: https://meetreference.com/media/ref-over-the-alps-the-devil-s-quill-by-tributary-games-2724/f2.webp
- Frame 3 at 4.9s: https://meetreference.com/media/ref-over-the-alps-the-devil-s-quill-by-tributary-games-2724/f3.webp
- Frame 4 at 6.8s: https://meetreference.com/media/ref-over-the-alps-the-devil-s-quill-by-tributary-games-2724/f4.webp
- Frame 5 at 8.7s: https://meetreference.com/media/ref-over-the-alps-the-devil-s-quill-by-tributary-games-2724/f5.webp
- Frame 6 at 10.7s: https://meetreference.com/media/ref-over-the-alps-the-devil-s-quill-by-tributary-games-2724/f6.webp
- Frame 7 at 12.6s: https://meetreference.com/media/ref-over-the-alps-the-devil-s-quill-by-tributary-games-2724/f7.webp
- Frame 8 at 14.6s: https://meetreference.com/media/ref-over-the-alps-the-devil-s-quill-by-tributary-games-2724/f8.webp
- Frame 9 at 16.5s: https://meetreference.com/media/ref-over-the-alps-the-devil-s-quill-by-tributary-games-2724/f9.webp

## Links

- Play game: https://tributarygames.itch.io/over-the-alps-the-devils-quill
- Original post: https://tributarygames.itch.io/over-the-alps-the-devils-quill
- Source and design credit: https://tributarygames.itch.io/over-the-alps-the-devils-quill
