# Short trip

> A monochrome side-view tram journey through finely drawn woodland stations, sloping terrain, elevated tracks, and stone bridges. Graphite-like shading and paper grain unify the vehicle, architecture, vegetation, and sparse interface.

- Kind: Game
- Live game: https://alexanderperrin.com.au/paper/shorttrip/
- Page: https://meetreference.com/v/ref-short-trip-illustrated-tram/
- Ready-to-use agent handoff: https://meetreference.com/v/ref-short-trip-illustrated-tram/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: Games; pencil drawing, monochrome, paper texture, side scrolling, storybook,  atmospheric depth, minimal interface
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by Alexander Perrin in Website: https://alexanderperrin.com.au/paper/shorttrip/
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Build a side-view environment using fine irregular outlines, granular shading, and a shared paper texture across every asset. Separate depth through tonal contrast: keep the vehicle and nearby architecture crisp, and render distant vegetation much lighter. Alternate dense station scenes with open bridge spans to vary visual rhythm while preserving a clear travel line. For a new subject, replace the tram, shelters, and regional vegetation with a different vehicle and setting while retaining the restrained grayscale hierarchy and peripheral controls.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

A monochrome, pencil-textured tram and railway landscape with timber stations, trees and masonry bridges.

- Color: Soft grayscale pencil and ink tones on a pale background.
- Type: Small, understated serif labels and links sit along the bottom edge; the illustrated playfield has no prominent text.
- Framing: Wide side-on views place the tram and railway structures across the middle or lower part of the playfield, beneath open, lightly textured skies.
- Structure: The side-view sequence passes from timber stations and trees to elevated rails and a stone bridge. The tram stays the principal subject against detailed pencil-shaded scenery.

Storyboard, nine frames spread across the captured walkthrough: https://meetreference.com/media/ref-short-trip-illustrated-tram/storyboard.webp

- Frame 1 at 1.1s: https://meetreference.com/media/ref-short-trip-illustrated-tram/f1.webp
- Frame 2 at 3.3s: https://meetreference.com/media/ref-short-trip-illustrated-tram/f2.webp
- Frame 3 at 5.6s: https://meetreference.com/media/ref-short-trip-illustrated-tram/f3.webp
- Frame 4 at 7.8s: https://meetreference.com/media/ref-short-trip-illustrated-tram/f4.webp
- Frame 5 at 10.0s: https://meetreference.com/media/ref-short-trip-illustrated-tram/f5.webp
- Frame 6 at 12.3s: https://meetreference.com/media/ref-short-trip-illustrated-tram/f6.webp
- Frame 7 at 14.5s: https://meetreference.com/media/ref-short-trip-illustrated-tram/f7.webp
- Frame 8 at 16.7s: https://meetreference.com/media/ref-short-trip-illustrated-tram/f8.webp
- Frame 9 at 19.0s: https://meetreference.com/media/ref-short-trip-illustrated-tram/f9.webp

## Links

- Play game: https://alexanderperrin.com.au/paper/shorttrip/
- Original post: https://alexanderperrin.com.au/paper/shorttrip/
