# A ghost in a cat-filled apartment

> A warm pixel-art apartment combines a crowded kitchen, lounging cats, hanging ornaments, and toppled furniture. A white elderly ghost floats beside the door while a large rounded dialogue panel displays changing text.

- Kind: Game
- Live game: https://teambeanloop.itch.io/six-cats-under
- Page: https://meetreference.com/v/ref-six-cats-under-by-team-bean-loop-mosu-5016/
- Ready-to-use agent handoff: https://meetreference.com/v/ref-six-cats-under-by-team-bean-loop-mosu-5016/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: Games; pixel art, cozy, pastel, domestic, retro adventure, environmental storytelling
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by Team Bean Loop in Website: https://teambeanloop.itch.io/six-cats-under
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Build a compact interior from recognizable pixel-art silhouettes, then add small characterful details such as patterned fabric, decorated appliances, and objects on shelves. Use a restrained warm palette with cooler accents, reserving near-white for the supernatural figure and dialogue interface. For a new subject, replace the cats, domestic props, and ghost with subject-specific characters and clues while retaining the layered room composition and readable lower dialogue panel.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

A pastel pixel-art room with a sofa, kitchen furnishings, a door, and a pale ghost-like figure. A small cat is also visible.

- Color: Soft peach, cream, dusty green, warm brown, muted gray, and pink accents.
- Type: Small, blocky pixel-art lettering in white rounded dialogue boxes; text appears dark and monospaced.
- Framing: The room fills each gameplay panel. Shelves and kitchen fixtures occupy the left and center, a door sits right of center, and the ghost-like figure is at the far right. Dialogue boxes sit along the bottom.
- Structure: Repeated views of the same room with changing dialogue text, arranged in a grid with thick black gutters.

Storyboard, nine frames spread across the captured walkthrough: https://meetreference.com/media/ref-six-cats-under-by-team-bean-loop-mosu-5016/storyboard.webp

- Frame 1 at 1.0s: https://meetreference.com/media/ref-six-cats-under-by-team-bean-loop-mosu-5016/f1.webp
- Frame 2 at 2.9s: https://meetreference.com/media/ref-six-cats-under-by-team-bean-loop-mosu-5016/f2.webp
- Frame 3 at 4.9s: https://meetreference.com/media/ref-six-cats-under-by-team-bean-loop-mosu-5016/f3.webp
- Frame 4 at 6.8s: https://meetreference.com/media/ref-six-cats-under-by-team-bean-loop-mosu-5016/f4.webp
- Frame 5 at 8.7s: https://meetreference.com/media/ref-six-cats-under-by-team-bean-loop-mosu-5016/f5.webp
- Frame 6 at 10.7s: https://meetreference.com/media/ref-six-cats-under-by-team-bean-loop-mosu-5016/f6.webp
- Frame 7 at 12.6s: https://meetreference.com/media/ref-six-cats-under-by-team-bean-loop-mosu-5016/f7.webp
- Frame 8 at 14.6s: https://meetreference.com/media/ref-six-cats-under-by-team-bean-loop-mosu-5016/f8.webp
- Frame 9 at 16.5s: https://meetreference.com/media/ref-six-cats-under-by-team-bean-loop-mosu-5016/f9.webp

## Links

- Play game: https://teambeanloop.itch.io/six-cats-under
- Original post: https://teambeanloop.itch.io/six-cats-under
- Source and design credit: https://teambeanloop.itch.io/six-cats-under
