# Neon circuit puzzle chambers

> Abstract puzzle chambers outlined in glowing ivory sit within an orange, contour-like surround. Hatched tile barriers, diagonal reflectors, colored nodes, beams, and dense red, green, and blue particle clusters populate several room layouts.

- Kind: Game
- Live game: https://armor-games-studios.itch.io/solas-128
- Page: https://meetreference.com/v/ref-solas-128-by-armor-games-studios-amicable-animal-7b12/
- Ready-to-use agent handoff: https://meetreference.com/v/ref-solas-128-by-armor-games-studios-amicable-animal-7b12/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: Games; neon, abstract, circuitry, geometric, chromatic aberration, industrial, high contrast
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by Armor Games Studios in Website: https://armor-games-studios.itch.io/solas-128
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Separate a puzzle board from its environment using thin luminous boundaries and a near-black interior, while reserving irregular contour textures for the perimeter. Use diagonal hatching for solid barriers and compact geometric marks for interactive nodes, keeping these distinct from colored beam paths. For a new subject, redesign the chamber silhouettes and symbol vocabulary; retain the contrast between orderly circuitry and organic surroundings, but reduce particle density around critical interactions.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

Dark, retro pixel-art game visuals with geometric maze-like rooms and small brightly colored elements.

- Color: Predominantly black, with glowing orange patterning, muted gray outlines, and accents of red, green, blue, and white.
- Type: Blocky pixel-style graphics with crisp, angular shapes and thin neon-like outlines.
- Framing: Maze rooms sit centrally against a repeating orange-on-black background. Several frames show different room layouts; small colored shapes appear within them.
- Structure: A sequence of mostly gameplay views, with a progress-bar-like graphic on black in one frame and very dark, nearly blank views in others.

Storyboard, nine frames spread across the captured walkthrough: https://meetreference.com/media/ref-solas-128-by-armor-games-studios-amicable-animal-7b12/storyboard.webp

- Frame 1 at 1.0s: https://meetreference.com/media/ref-solas-128-by-armor-games-studios-amicable-animal-7b12/f1.webp
- Frame 2 at 2.9s: https://meetreference.com/media/ref-solas-128-by-armor-games-studios-amicable-animal-7b12/f2.webp
- Frame 3 at 4.9s: https://meetreference.com/media/ref-solas-128-by-armor-games-studios-amicable-animal-7b12/f3.webp
- Frame 4 at 6.8s: https://meetreference.com/media/ref-solas-128-by-armor-games-studios-amicable-animal-7b12/f4.webp
- Frame 5 at 8.7s: https://meetreference.com/media/ref-solas-128-by-armor-games-studios-amicable-animal-7b12/f5.webp
- Frame 6 at 10.7s: https://meetreference.com/media/ref-solas-128-by-armor-games-studios-amicable-animal-7b12/f6.webp
- Frame 7 at 12.6s: https://meetreference.com/media/ref-solas-128-by-armor-games-studios-amicable-animal-7b12/f7.webp
- Frame 8 at 14.6s: https://meetreference.com/media/ref-solas-128-by-armor-games-studios-amicable-animal-7b12/f8.webp
- Frame 9 at 16.5s: https://meetreference.com/media/ref-solas-128-by-armor-games-studios-amicable-animal-7b12/f9.webp

## Links

- Play game: https://armor-games-studios.itch.io/solas-128
- Original post: https://armor-games-studios.itch.io/solas-128
- Source and design credit: https://armor-games-studios.itch.io/solas-128
