# Ink-and-paper platformer

> A monochrome platform-game scene with a tiny glyph-like character, dotted hills, curved sky marks, and densely patterned ground. A spacious paper-textured field sits beneath a score, world, and timer HUD; game-over screens invert the palette.

- Kind: Game
- Live game: https://tinybookshelf.itch.io/super-moxio-bros
- Page: https://meetreference.com/v/ref-super-moxio-bros-by-tinybookshelf-9257/
- Ready-to-use agent handoff: https://meetreference.com/v/ref-super-moxio-bros-by-tinybookshelf-9257/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: Games; monochrome, typewriter aesthetic, glyph art, paper texture, minimalist, retro game, ink
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by TinyBookshelf in Website: https://tinybookshelf.itch.io/super-moxio-bros
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Build scenery from a restricted vocabulary of punctuation-like curves, dots, loops, and repeated strokes, preserving their uneven ink edges. Contrast a densely tiled ground strip with generous empty paper above, and use the same typographic character for the HUD. For a new subject, replace the character, landscape silhouettes, and status labels with original equivalents while retaining the shared mark-making system.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

Monochrome, pixel-art-style game visuals with a sparse, high-contrast presentation.

- Color: Black, white, and gray.
- Type: Small pixelated, game-like lettering in a top HUD; “WORLD,” “TIME,” and “GAME OVER” are visible.
- Framing: A three-by-three montage of game frames separated by black gaps. Gameplay frames have a HUD across the top and a narrow platform along the bottom; game-over frames center text on a dark field.
- Structure: Simple side-view platform gameplay with a score/status HUD and a repeated game-over screen.

Storyboard, nine frames spread across the captured walkthrough: https://meetreference.com/media/ref-super-moxio-bros-by-tinybookshelf-9257/storyboard.webp

- Frame 1 at 1.0s: https://meetreference.com/media/ref-super-moxio-bros-by-tinybookshelf-9257/f1.webp
- Frame 2 at 2.9s: https://meetreference.com/media/ref-super-moxio-bros-by-tinybookshelf-9257/f2.webp
- Frame 3 at 4.9s: https://meetreference.com/media/ref-super-moxio-bros-by-tinybookshelf-9257/f3.webp
- Frame 4 at 6.8s: https://meetreference.com/media/ref-super-moxio-bros-by-tinybookshelf-9257/f4.webp
- Frame 5 at 8.7s: https://meetreference.com/media/ref-super-moxio-bros-by-tinybookshelf-9257/f5.webp
- Frame 6 at 10.7s: https://meetreference.com/media/ref-super-moxio-bros-by-tinybookshelf-9257/f6.webp
- Frame 7 at 12.6s: https://meetreference.com/media/ref-super-moxio-bros-by-tinybookshelf-9257/f7.webp
- Frame 8 at 14.6s: https://meetreference.com/media/ref-super-moxio-bros-by-tinybookshelf-9257/f8.webp
- Frame 9 at 16.5s: https://meetreference.com/media/ref-super-moxio-bros-by-tinybookshelf-9257/f9.webp

## Links

- Play game: https://tinybookshelf.itch.io/super-moxio-bros
- Original post: https://tinybookshelf.itch.io/super-moxio-bros
- Source and design credit: https://tinybookshelf.itch.io/super-moxio-bros
