# The archives of Trevosa

> An illustrated family-tree deduction interface pairs connected character portraits and blank identity selectors with a purple archive panel containing collapsible scroll documents, filtering, bookmarks, and navigation tabs.

- Kind: Game
- Live game: https://jamwitch.itch.io/trevosa
- Page: https://meetreference.com/v/ref-the-archives-of-trevosa-by-jamwitch-aureliuswhitlock-ce-9681/
- Ready-to-use agent handoff: https://meetreference.com/v/ref-the-archives-of-trevosa-by-jamwitch-aureliuswhitlock-ce-9681/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: Games; illustrated, archival, muted pastel, genealogy, fantasy, skeuomorphic, split pane
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by jamwitch in Website: https://jamwitch.itch.io/trevosa
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Pair a broad relationship diagram with a narrower reading pane so evidence and hypotheses remain visible together. Use repeated oval illustrations, category-colored backgrounds, and distinct solid versus dashed connectors to organize the diagram; carry the archival theme into collapsible paper-scroll containers and ribbon bookmarks. For a new subject, replace the royal portraits, terminology, and documents with the relevant entities and evidence while preserving the linked diagram-and-reader structure.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

A stylized family-tree archive with illustrated profile nodes and a document-reading panel.

- Color: Muted cream, dusty mauve and purple, sage green, tan, and dark gray.
- Type: Small, mostly sans-serif interface labels and document text; the title and panel headers use larger, light text.
- Framing: The supplied image is a 3-by-3 grid of similar interface views. Within each view, the family tree fills the left side and a tall archive panel occupies the right.
- Structure: The tree uses portrait icons above labeled boxes, joined by branching lines. The archive panel has a header, filter controls, a text document area, and buttons below.

Storyboard, nine frames spread across the captured walkthrough: https://meetreference.com/media/ref-the-archives-of-trevosa-by-jamwitch-aureliuswhitlock-ce-9681/storyboard.webp

- Frame 1 at 1.0s: https://meetreference.com/media/ref-the-archives-of-trevosa-by-jamwitch-aureliuswhitlock-ce-9681/f1.webp
- Frame 2 at 2.9s: https://meetreference.com/media/ref-the-archives-of-trevosa-by-jamwitch-aureliuswhitlock-ce-9681/f2.webp
- Frame 3 at 4.9s: https://meetreference.com/media/ref-the-archives-of-trevosa-by-jamwitch-aureliuswhitlock-ce-9681/f3.webp
- Frame 4 at 6.8s: https://meetreference.com/media/ref-the-archives-of-trevosa-by-jamwitch-aureliuswhitlock-ce-9681/f4.webp
- Frame 5 at 8.7s: https://meetreference.com/media/ref-the-archives-of-trevosa-by-jamwitch-aureliuswhitlock-ce-9681/f5.webp
- Frame 6 at 10.7s: https://meetreference.com/media/ref-the-archives-of-trevosa-by-jamwitch-aureliuswhitlock-ce-9681/f6.webp
- Frame 7 at 12.6s: https://meetreference.com/media/ref-the-archives-of-trevosa-by-jamwitch-aureliuswhitlock-ce-9681/f7.webp
- Frame 8 at 14.6s: https://meetreference.com/media/ref-the-archives-of-trevosa-by-jamwitch-aureliuswhitlock-ce-9681/f8.webp
- Frame 9 at 16.5s: https://meetreference.com/media/ref-the-archives-of-trevosa-by-jamwitch-aureliuswhitlock-ce-9681/f9.webp

## Links

- Play game: https://jamwitch.itch.io/trevosa
- Original post: https://jamwitch.itch.io/trevosa
- Source and design credit: https://jamwitch.itch.io/trevosa
