# Pastel town on a teal sea

> A compact waterfront town grows across stone platforms, arched bridges, and terraces. Colorful houses with tiled roofs sit above reflective teal water, framed by a vertical color palette and a single settings icon.

- Kind: Game
- Live game: https://oskarstalberg.com/Townscaper/
- Page: https://meetreference.com/v/ref-townscaper-raw-fury-c0b6/
- Ready-to-use agent handoff: https://meetreference.com/v/ref-townscaper-raw-fury-c0b6/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: Games; pastel, architectural, diorama, stylized 3d, waterfront, minimal interface, outlined
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by Oskar Stålberg in Website: https://rawfury.com/games/townscaper/
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Pair softly shaded architectural volumes with thin dark contours, tiled roof patterns, and small railings, windows, planters, and lamps. Use a cool, nearly uninterrupted background and muted reflections to isolate warm-colored structures while retaining a sense of place. Keep controls at the edges as compact swatches and icons; for a new subject, replace the coastal houses with a different modular environment while preserving the scale hierarchy and restrained detailing.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

A minimalist, colorful isometric town-building game with toy-like buildings on small floating islands.

- Color: Teal water and background, with coral and orange roofs, pink and red walls, and bright yellow, green, blue, and purple accents.
- Type: No prominent text is visible. The buildings and interface icons use a small, clean, outlined style.
- Framing: Each view places a compact island town near the center of a broad teal field. A vertical column of color swatches sits along the left edge, with a gear icon in the upper-right corner.
- Structure: A 3-by-3 grid of game views, each showing an isometric arrangement of houses, walkways, and water; the town occupies a relatively small portion of each view.

Storyboard, nine frames spread across the captured walkthrough: https://meetreference.com/media/ref-townscaper-raw-fury-c0b6/storyboard.webp

- Frame 1 at 1.0s: https://meetreference.com/media/ref-townscaper-raw-fury-c0b6/f1.webp
- Frame 2 at 2.9s: https://meetreference.com/media/ref-townscaper-raw-fury-c0b6/f2.webp
- Frame 3 at 4.9s: https://meetreference.com/media/ref-townscaper-raw-fury-c0b6/f3.webp
- Frame 4 at 6.8s: https://meetreference.com/media/ref-townscaper-raw-fury-c0b6/f4.webp
- Frame 5 at 8.7s: https://meetreference.com/media/ref-townscaper-raw-fury-c0b6/f5.webp
- Frame 6 at 10.7s: https://meetreference.com/media/ref-townscaper-raw-fury-c0b6/f6.webp
- Frame 7 at 12.6s: https://meetreference.com/media/ref-townscaper-raw-fury-c0b6/f7.webp
- Frame 8 at 14.6s: https://meetreference.com/media/ref-townscaper-raw-fury-c0b6/f8.webp
- Frame 9 at 16.5s: https://meetreference.com/media/ref-townscaper-raw-fury-c0b6/f9.webp

## Links

- Play game: https://oskarstalberg.com/Townscaper/
- Original post: https://rawfury.com/games/townscaper/
- Source and design credit: https://rawfury.com/games/townscaper/
