# Modular cliff landscape builder

> A two-panel landscape-building interface pairs sixteen illustrated modules with assembled scenes of rust-colored cliffs, mint vegetation, ochre buildings, and cream towers against a blue sky.

- Kind: Game
- Live game: https://oskarstalberg.com/game/wave/wave.html
- Page: https://meetreference.com/v/ref-wave-by-oskar-st-lberg-3810/
- Ready-to-use agent handoff: https://meetreference.com/v/ref-wave-by-oskar-st-lberg-3810/agent.txt
- Authorship: Not stated
- Made with: Not stated
- Model: not stated
- Built with: not stated
- Style: Simulations; modular illustration, flat shading, pastel palette, procedural landscape, tile grid, minimal interface
- Preview: a flip-through of inspected screenshots; open the live work to experience its motion and interactions.
- Shared by Oskar Stålberg in Website: https://oskarstalberg.com/game/wave/wave.html
- Prompt fidelity: Unavailable in this entry. The recreation brief is written by Reference.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this game

This is a visual reference. No original creator prompt is available. The following brief was written by Reference after inspecting the work.

Expose an illustrated component library beside its assembled output so the relationship between reusable pieces and complete scenes is immediately visible. Build terrain from broad silhouettes with rounded upper corners, narrow darker side faces, and small decorative clusters at surface junctions. For a new subject, replace cliffs, plants, and towers with a different set of edge-compatible forms while preserving the limited palette and scale contrast; increase heading contrast and annotation size.

1. Open the live work or source and inspect the frame images below.
2. Adapt its layout, hierarchy, palette, and interaction patterns to the user's own content and brand.
3. Compare the result against the reference. Use your own assets and credit the original creator.

## What it looks like

Written by Reference from the captured walkthrough frames, not by the creator.

A repeated interface pairs a tiled module grid with a panel of abstract block-like shapes. The shapes and arrangements vary across the nine views.

- Color: Dark plum backgrounds and borders, bright cyan-blue panels, muted reddish brown shapes, with small green and cream accents.
- Type: Flat, minimalist geometric graphics with a compact, pixel-like interface style and small sans-serif labels.
- Framing: Nine views are arranged in a three-by-three contact sheet. Within each view, the MODULES panel is on the left and the SLOTS panel is on the right, with controls beneath both.
- Structure: Each view has a gridded MODULES area containing colored tiles and a larger SLOTS area containing irregular brown forms on cyan. Small labels and buttons, including ALL, NONE, RESET, and SOLVE, sit along the bottom.

Storyboard, nine frames spread across the captured walkthrough: https://meetreference.com/media/ref-wave-by-oskar-st-lberg-3810/storyboard.webp

- Frame 1 at 1.0s: https://meetreference.com/media/ref-wave-by-oskar-st-lberg-3810/f1.webp
- Frame 2 at 2.9s: https://meetreference.com/media/ref-wave-by-oskar-st-lberg-3810/f2.webp
- Frame 3 at 4.9s: https://meetreference.com/media/ref-wave-by-oskar-st-lberg-3810/f3.webp
- Frame 4 at 6.8s: https://meetreference.com/media/ref-wave-by-oskar-st-lberg-3810/f4.webp
- Frame 5 at 8.7s: https://meetreference.com/media/ref-wave-by-oskar-st-lberg-3810/f5.webp
- Frame 6 at 10.7s: https://meetreference.com/media/ref-wave-by-oskar-st-lberg-3810/f6.webp
- Frame 7 at 12.6s: https://meetreference.com/media/ref-wave-by-oskar-st-lberg-3810/f7.webp
- Frame 8 at 14.6s: https://meetreference.com/media/ref-wave-by-oskar-st-lberg-3810/f8.webp
- Frame 9 at 16.5s: https://meetreference.com/media/ref-wave-by-oskar-st-lberg-3810/f9.webp

## Links

- Play game: https://oskarstalberg.com/game/wave/wave.html
- Original post: https://oskarstalberg.com/game/wave/wave.html
- Source and design credit: https://oskarstalberg.com/game/wave/wave.html
