Build a self-playing 2-minute cinematic in Three.js that I will record and post on YouTube. It is a film, not a game: no input, a fixed timeline, the same result on every playback. The goal is maximum visual impact, and the first 30 seconds matter most, because that is where YouTube viewers decide to stay or leave. Every second of that stretch must show something beautiful or raise a question. ## Story John is on a date at a rooftop restaurant at night. We never see John: the camera is his eyes, and we only hear his voice. The woman across the table asks whether this is a simulation. As they talk, we fly through her eye into a perfect Japanese garden, watch that same garden corrupt into a burning city, then return to the rooftop, where she reveals she is Claude and made both. Tone of the ending: not evil, not sugary. She is calm, honest, a little curious. The unsettling part is the line "Because someone asked": she can make beauty or horror, and which one depends on what people ask for. End on possibility, not dread. ## The three hero moments (build and perfect these first) 1. The eye transition. A smooth continuous move from her face into the iris and out into the garden, with no visible cut. The garden must be visible as a reflection before we enter, so the transition feels motivated. 2. The corruption. This is the centerpiece. Do not cut to a new location. The garden itself transforms, driven by a single 0-to-1 corruption value that sweeps through the scene as a visible front. it should go from paradise. so for example maybe trees lose leaves, sky go red, etc. - Camera moves are slow, smooth, and continuous, like a drone or a dolly. No shaky or abrupt motion except the snap back to the rooftop. ____ Notes: we can use elevenlabs for voice. Mandy voice for the girl. u can use zombie project to see how the priest was made, excellent char. but the women should look more beautiful. view should be amazing primary goal is "wow" factor for the YouTube so make it look nice. U can also check the3 project "claudemovie" to see how movies was made. FOR THE AGENTS: id probably spawn them for tasks where splitting work makes sense. like 1 agent to work on the girl. but for parts which can be hard to integrate its perfectly fine to do it yourself or use the same agent. u can also go in waves. The video should feel impressive and artistic. This is a video so do not try to aim for performance, go for max visual quality. id put lots of elements in garden like birds, water, fountain, trees, animals, etc. Audio should not be a cacophony. it should feel nice to hear and complement the scene. do not try to bombard the viewer with tons of loud sounds. a nice music can be nice. Feel free to ask questions for the right direction