# Blue-haired fighter in a wooden arena

> A blue-haired fighter in white faces a shirtless opponent in yellow trousers on a wooden platform. Warm haze, densely packed spectators, and alternating wide and close views give the confrontation a period martial-arts-film look.

- Kind: Video
- Page: https://meetreference.com/v/video-blue-haired-fighter-in-a-wooden-arena-958241/
- Ready-to-use agent handoff: https://meetreference.com/v/video-blue-haired-fighter-in-a-wooden-arena-958241/agent.txt
- Exact prompt as plain text: https://meetreference.com/v/video-blue-haired-fighter-in-a-wooden-arena-958241/prompt.txt
- Authorship: AI-made, per the source
- Made with: Not stated
- Model: Seedance 2.5
- Built with: not stated
- Style: Short films; cinematic, martial-arts, period-inspired, warm-toned, live-action-style
- Length and format: 30 sec, 16:9 (1280x720 source)
- Playback: a muted visual reference. The original soundtrack is available only at the source.
- Shared by @pyona_ai in X, Aug 10, 2026: https://x.com/pyona_ai/status/2086824785628262757
- Prompt fidelity: Verbatim. This is the complete prompt exactly as the creator published it.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this video

These are the creator's published instructions, unedited.

## Prompt

```text
[素材角色声明]
img1  定义主角拳手——面部、发型、白色功夫练功服与腰带的身份特征全程严格保持。不使用角色设定图的白色背景。
img2  定义对手卡波耶拉武者——仅使用其面部、体格、项链与黄色下装的身份特征，保持赤裸上身状态。不使用图中海滩、海洋与天空背景。

[一句话概要]
户外擂台木质高台上，卡波耶拉武者（img2）不间断地倾泻旋转踢，主角（img1）沉着化解，并以最后一记强力攻击将对手击飞制伏的30秒香港武侠风格对决。

[全局设定]
35mm胶片，变形宽银幕镜头，温暖的午后自然光，细腻胶片颗粒，香港武侠电影质感，低饱和大地色调。剪辑式结构，快节奏。户外擂台木台，四周密集围观的年代感人群，台边裁判，午后薄雾。构图全程遵守三分法偏置——人物绝不居中，在视线与移动方向一侧留出引导空间，侧面轮廓与3/4角度交替使用。无音乐，仅现场音：脚踏木板声、衣料摩擦声、踢腿破风声、击打声、人群屏息声。

[时间戳分镜]
0-3秒：低角度中远景，img1 主角站在画面右侧三分线处摆出防御架势，左侧留引导空间。img2 卡波耶拉武者以ginga摆荡步从左侧画外滑入，顺势起meia lua de compasso——单手撑地的旋转鞭腿——直扫头部高度。主角仅后仰上身卸过，脚尖擦面而过。<人群倒吸气声，踢腿破风声>

3-6秒：3/4角度中景。武者不落停顿，顺势armada旋转踢接queixada连环扫踢。主角以前臂两次卸力，沿对角线各退半步。终态：两人分立画面左右三分线对峙。<前臂擦击的闷响>

6-9秒：侧面轮廓中景。武者以aú侧手翻收近距离，出翻瞬间接martelo鞭踢。主角上架前臂格挡，随即短促日字冲拳回击，武者以esquiva低位滑开。<一记击打声，人群骚动>

9-12秒：低位特写。rasteira低扫直取主角前腿，主角轻跳避过，武者顺势接地面旋转踢。主角以下压前臂截断。<扫过木地板的摩擦声>

12-15秒：中景。bênção蹬踢接martelo——主角掌根拨开蹬踢，拍手挡甩开第二击，抢入中线连发三记日字冲拳。武者以macaco后空翻弹开拉回距离。<连续击打声，人群开始起立>

15-18秒：中远景，两人均偏置构图。武者以摆荡节奏大幅绕圈虚晃，queixada接meia lua二连旋转踢。主角三角步转轴，两踢均从面前数厘米掠过。<仅衣料与破风声>

18-21秒：3/4角度。武者低位突进再起旋转踢，主角以低位截踢击其前腿，接正蹬踢击其躯干，首次前压。武者大幅后仰闪避。<两记踢击声>

21-24秒：紧凑动作镜头。武者孤注一掷的armada——主角以拍击截断旋转线路，缠腿一拽破其平衡，贴身补一记短肘。<肘击声，人群呼声高涨>

24-27秒：侧面轮廓近景。武者踉跄失衡，主角顺势压上，沉肩转胯，爆发一记强力日字冲拳正中躯干，将武者整个人猛然击飞出去。武者身体离地，向左后方飞出，黄色下装与项链在空中甩动，重重摔向木台边缘。终态：主角立于右侧三分线，武者被击飞至左后方。<强烈击打声，木台震响，人群爆发欢呼>

27-30秒：低角度中远景。主角在右侧三分线处收势回到沉稳的扎马站姿，面朝3/4方向静立。呼吸缓缓平复，目光低垂而沉着。左后方可见倒地的武者挣扎不起，裁判与围观人群情绪高涨但不夸张。欢呼渐弱，画面淡出。

[全局收尾]
全程严格保持 img1 与 img2 的面部、服装、体格一致性。两人身体不得融合穿模，动作编排清晰可读。人群动态自然不夸张。禁止人物居中构图，禁止生成字幕，禁止生成背景音乐，禁止随意添加台词。
```

## What it looks like

Written by Reference from the video frames, not by the creator.

A stylized martial-arts bout between a shirtless fighter in yellow pants and a blue-haired fighter in a white gi, set before a crowd.

- Color: Muted browns and grays in the arena and audience, contrasted with vivid yellow pants, white clothing, and blue hair.
- Type: Polished 3D animated, video-game-like character art.
- Framing: The fighters are framed at varying distances against rows of spectators, with the ring floor and crowd forming the background.
- Structure: A series of fight poses and close views, including kicks, blocks, and stances.

Storyboard, nine frames spread across the video: https://meetreference.com/media/video-blue-haired-fighter-in-a-wooden-arena-958241/storyboard.webp

- Frame 1 at 1.7s: https://meetreference.com/media/video-blue-haired-fighter-in-a-wooden-arena-958241/f1.webp
- Frame 2 at 5.0s: https://meetreference.com/media/video-blue-haired-fighter-in-a-wooden-arena-958241/f2.webp
- Frame 3 at 8.4s: https://meetreference.com/media/video-blue-haired-fighter-in-a-wooden-arena-958241/f3.webp
- Frame 4 at 11.7s: https://meetreference.com/media/video-blue-haired-fighter-in-a-wooden-arena-958241/f4.webp
- Frame 5 at 15.0s: https://meetreference.com/media/video-blue-haired-fighter-in-a-wooden-arena-958241/f5.webp
- Frame 6 at 18.4s: https://meetreference.com/media/video-blue-haired-fighter-in-a-wooden-arena-958241/f6.webp
- Frame 7 at 21.7s: https://meetreference.com/media/video-blue-haired-fighter-in-a-wooden-arena-958241/f7.webp
- Frame 8 at 25.1s: https://meetreference.com/media/video-blue-haired-fighter-in-a-wooden-arena-958241/f8.webp
- Frame 9 at 28.4s: https://meetreference.com/media/video-blue-haired-fighter-in-a-wooden-arena-958241/f9.webp

## Links

- Watch: https://x.com/pyona_ai/status/2086824785628262757
- Original post: https://x.com/pyona_ai/status/2086824785628262757
- Discovery collection: https://beatapi.io/seedance-2-5-prompts
