Build a single self-contained HTML file using Three.js that renders a ~150-second, fully automated, cinematic camera journey "inside the mind of an AI". Render everything through a custom ASCII post-processing shader (dense monospace glyph grid, characters chosen by luminance, tinted per scene, subtle glow and film grain). No cuts — one continuous camera path with smooth crossfades between rooms. Scenes (in order, each with its own palette): 1. Black void with sparse drifting glyphs. Center terminal prompt "> wake _" with an orange (#D97757) chevron and blinking cursor. 2. Amber/gold infinite library hall — tall shelves, arches, glowing lamp, camera dollies forward. 3. Teal/blue towering pillars made of falling digits. 4. Purple constellation: floating words connected by lines, forming a web. 5. Grey staircase climbing upward into darkness. 6. Deep red room of noise with a single lit doorway; camera approaches it. 7. Pale/warm room where a calm face made of characters emerges. Captions: bottom-center, lowercase, JetBrains Mono, letter-spaced, on a soft dark gradient bar. Each line types in with a "decode" effect (random glyphs in orange resolve into the real letters). Use this script, timed across the scenes: [paste the captions above] Make the timeline deterministic (driven by a time variable, not real time) and expose window.renderFrame(t) so it can be captured frame by frame at 1920x1080, 30fps. Add a ?record flag that hides the UI.