# Red-hooded swordsman

> A hooded fantasy swordsman in torn red robes and black armor performs a sword routine against an off-white background, concluding with hands together and a bowed pose.

- Kind: Video
- Page: https://meetreference.com/v/video-red-hooded-swordsman-f1c930/
- Ready-to-use agent handoff: https://meetreference.com/v/video-red-hooded-swordsman-f1c930/agent.txt
- Exact prompt as plain text: https://meetreference.com/v/video-red-hooded-swordsman-f1c930/prompt.txt
- Authorship: AI-made, per the source
- Made with: Not stated
- Model: Seedance 2.5
- Built with: not stated
- Style: 3D & WebGL; dark-fantasy, character-study, minimalist, textured, stylized-realism
- Length and format: 10 sec, 4:5 (1280x1706 source)
- Playback: a muted visual reference. The original soundtrack is available only at the source.
- Shared by @twMoonBoy in X, Sep 7, 2026: https://x.com/twMoonBoy/status/2096927999132062068
- Prompt fidelity: Verbatim. This is the complete prompt exactly as the creator published it.

## Before you start

Guidance from Reference, separate from the creator's instructions.

1. Read the reference and inspect the project, installed libraries, and available agent skills before writing code. Reuse suitable tools already present.
2. Prefer the creator-reported libraries and skills when they fit the task. Explain what useful additions help with, and install missing project dependencies or relevant skills from official sources when the environment and the user's existing permissions allow it. Respect the project's package manager and setup rules; do not ask again for routine setup already authorized.
3. Distinguish tools used by the creator from your own recommendations. A listed tool is not automatically required, and an empty tools or requirements list means the setup is unknown, not that nothing is needed.
4. Ask concise questions when missing inputs or choices materially affect the result: paid services, credentials, the user's assets, or a different production approach. Use existing answers and permissions; continue independent work while waiting.
5. If a useful library, skill, or service cannot be installed or used, explain an available alternative and its expected effect on quality, features, or effort. Get the user's choice before a material compromise; otherwise state the fallback and continue. Never silently simplify the result or claim to have used a tool you did not use.

## Recreating this video

These are the creator's published instructions, unedited.

## Prompt

```text
SCENE CONTEXT
@ image1, a hooded assassin, stands alone against a seamless white studio backdrop, then rips his sword from its sheath with a burst of force, flows through a high-energy series of flourishes, sheathes it, claps his hands together, and takes a bow. 10 seconds, single continuous shot.

ACTIVE REFERENCES
@ image1 : tall lean assassin, jagged tattered red hood and cloak, black chainmail beneath, black flowing pants, black boots, twin dark leather belts at the waist, sword sheathed at left hip, glowing red eyes barely visible in the hood's shadow, face otherwise unseen. 100% matches the reference.

LOCATION MAP
Foreground: seamless white studio floor, flat and shadowless except directly beneath the subject. Midground: @ image1 centered, sword sheathed at his hip. Background: pure white cyclorama with no visible seam, no props, no horizon line. Camera positioned front-left of the subject, soft even light from all sides.

FIRST FRAME / BLOCKING
@ image1 stands still in a calm, upright stance in the center of the white void, hood forward, right hand resting near the sword's grip, glowing eyes fixed forward. Framed medium-wide, full figure and cloak visible against the bare white field.

FORMAT MODE
One continuous shot, the camera does not cut on its own.

OPTICS
47° FOV, medium-wide throughout, natural human perspective, no drift mid-shot.

CAMERA
Slow handheld arc from front-left to front-right of @ image1 over the full 10 seconds, waist-height, 1cm handheld tremor, staying locked on his center mass against the white field.

ACTION
0.0s to 0.8s — @ image1 stands calm, weight settling, fingers closing on the grip.
0.8s to 1.5s — He tears the sword from its sheath in one sharp, forceful motion, elbow snapping back, cloak jolting with the movement; the force of the draw pulls a short, sharp human exhale-grunt from him.
1.5s to 5.5s — High-energy flourish sequence: blade spins once around the wrist, cuts a wide diagonal arc left to right, reverses into a tight figure-eight in front of the chest, then a full spinning pivot on the back foot with the tattered cloak fanning outward and the blade trailing, each strike snapping to a hard stop with a sharp blade-whistle.
5.5s to 6.5s — The flourish resolves into a controlled reverse grip, blade raised beside the hooded head, his breathing audibly heavier, chest rising and falling.
6.5s to 8.0s — He guides the sword back into the sheath in one clean motion, a solid metallic click as it seats home, hand settling on the pommel.
8.0s to 8.8s — He brings both palms together in one sharp, deliberate clap at chest height, a crisp clap sound cutting through the quiet.
8.8s to 10.0s — He bends forward at the waist into a slow, respectful bow, cloak hanging forward with the motion, holding the low position as the shot ends.

PERFORMANCE
Controlled, focused intensity conveyed through faceted, illustrated forms rather than photoreal skin detail — glowing eyes as the single lit point in an otherwise shadow-solid face, sharp exhale-grunt on the draw, breathing audible and labored after the flourish, settling into calm and deliberate composure for the clap and bow, shoulders squared throughout, no wasted motion.

PHYSICS
Blade carries real mass and inertia, visible drag on direction changes rendered as bold painted motion-streaks rather than photographic blur; the tattered red cloak snaps and trails with each spin and pivot, then falls straight and heavy during the bow; boots settle flat against the studio floor with no dust or debris; sheath swings slightly on the hip with body torque during the flourish.

LIGHTING
Soft, even studio light from all sides with no directional shadow beyond a small soft contact shadow under his boots, rendered as clean flat planes of tone rather than photographic falloff; glowing red eyes remain the only strongly saturated light source, reading clearly even against the bright white field.

COLOR GRADE
Pure white background holds zero chroma, letting the cloak's oxide-red and the character's charcoal-black chainmail read as the only strong color notes in frame; glowing red eyes as the single saturated accent; no other color present to compete with the white field.

AUDIO
Sharp human exhale-grunt on the draw, blade-whistle through each fast arc, cloak fabric snapping on the spins, a crisp sharp clap as his palms meet, quiet controlled breath during the bow, solid metallic click as the sword seats into the sheath before the clap.

STYLE
Painterly concept-art illustration look: faceted low-poly-inspired forms, bold flat color blocking, visible brushwork and hard graphic edges on cloth and shadow, ink-defined silhouette on the hood and cloak, matching the character sheet's hand-painted texture rather than photoreal rendering, isolated cleanly against a plain studio backdrop.

OUTPUT SETTINGS
Real-time speed throughout, no slow-motion segments, painterly frame texture held consistently across the full shot, no photographic grain or lens artifacts.

POSITIVE LOCKS
Background stays pure seamless white with no props, seams, or horizon throughout. @ image1's hood, cloak, chainmail, and glowing red eyes stay identical throughout, rendered in the same painterly faceted style as the reference sheet. Sword stays the same weapon, same painted steel highlights, across the full shot. Camera arcs smoothly without cutting. Clap and bow occur only after the sword is fully sheathed.
```

## What it looks like

Written by Reference from the video frames, not by the creator.

A faceless, hooded assassin in a ragged red cloak over dark clothing, holding and posing with a sword.

- Color: Rust red and deep burgundy against near-black clothing, with muted gray backgrounds and shadows.
- Type: Stylized digital character illustration with angular shapes, rough torn edges, and strong dark outlines.
- Framing: Full-body figure shown alone, centered against a plain light gray background; the sword extends outward in some poses.
- Structure: The pointed hood and layered cloak frame a dark, largely featureless face. A wide belt cinches the cloak over loose dark trousers and boots.

Storyboard, nine frames spread across the video: https://meetreference.com/media/video-red-hooded-swordsman-f1c930/storyboard.webp

- Frame 1 at 0.6s: https://meetreference.com/media/video-red-hooded-swordsman-f1c930/f1.webp
- Frame 2 at 1.7s: https://meetreference.com/media/video-red-hooded-swordsman-f1c930/f2.webp
- Frame 3 at 2.8s: https://meetreference.com/media/video-red-hooded-swordsman-f1c930/f3.webp
- Frame 4 at 3.9s: https://meetreference.com/media/video-red-hooded-swordsman-f1c930/f4.webp
- Frame 5 at 5.0s: https://meetreference.com/media/video-red-hooded-swordsman-f1c930/f5.webp
- Frame 6 at 6.2s: https://meetreference.com/media/video-red-hooded-swordsman-f1c930/f6.webp
- Frame 7 at 7.3s: https://meetreference.com/media/video-red-hooded-swordsman-f1c930/f7.webp
- Frame 8 at 8.4s: https://meetreference.com/media/video-red-hooded-swordsman-f1c930/f8.webp
- Frame 9 at 9.5s: https://meetreference.com/media/video-red-hooded-swordsman-f1c930/f9.webp

## Links

- Watch: https://x.com/twMoonBoy/status/2096927999132062068
- Original post: https://x.com/twMoonBoy/status/2096927999132062068
- Discovery collection: https://creativeclaw.co/examples/krug-assassin-sword-routine/
