Frame from Modular cliff landscape builderCaptured walkthroughPlay gameoskarstalberg.com
Recreation briefby Reference

Expose an illustrated component library beside its assembled output so the relationship between reusable pieces and complete scenes is immediately visible. Build terrain from broad silhouettes with rounded upper corners, narrow darker side faces, and small decorative clusters at surface junctions. For a new subject, replace cliffs, plants, and towers with a different set of edge-compatible forms while preserving the limited palette and scale contrast; increase heading contrast and annotation size.

No creator prompt published. This brief was written by Reference.

Recreation challengeMake your own version and share the prompt.

Found the creator’s prompt? Share its source.

Modular cliff landscape builder

A two-panel landscape-building interface pairs sixteen illustrated modules with assembled scenes of rust-colored cliffs, mint vegetation, ochre buildings, and cream towers against a blue sky.

Source and credit

Website

Authorship not stated by the source

Look notesby Reference

A repeated interface pairs a tiled module grid with a panel of abstract block-like shapes. The shapes and arrangements vary across the nine views.

Color
Dark plum backgrounds and borders, bright cyan-blue panels, muted reddish brown shapes, with small green and cream accents.
Type
Flat, minimalist geometric graphics with a compact, pixel-like interface style and small sans-serif labels.
Framing
Nine views are arranged in a three-by-three contact sheet. Within each view, the MODULES panel is on the left and the SLOTS panel is on the right, with controls beneath both.
Structure
Each view has a gridded MODULES area containing colored tiles and a larger SLOTS area containing irregular brown forms on cyan. Small labels and buttons, including ALL, NONE, RESET, and SOLVE, sit along the bottom.

Attempts

No attempts yet. Be the first: recreate this reference and send your result with the prompt that made it.

More like this

Game

Ink-like particle flow field

amandaghassaei

Game

Striped vortex flow

amandaghassaei

Game

Gummy Grove

Scrolltide

Game

Pixel ecosystem in a glass orb

Max Bittker

Game

Rubber bands bursting a 3D watermelon

Sonnet 5.5 · Three.js

Game

Gummy octopus you can grab and stretch

Opus 5.5 · WebGPU

Game

Real-time coastal shallows in Three.js

Claude Code · Three.js

Game

Fireflies in a luminous field

Nicky Case

Game

A computer built from 277k NAND gates

Opus 5.5

Game

Jelly watermelon slice you can cut

Opus 5.5 · WebGPU

Game

Real-time ocean at sunset and in a storm

Opus 5.5

Game

Dragonsweeper’s monster-filled grid

Daniel Benmergui

Game

Short trip

Alexander Perrin

Game

Isometric brick building sandbox

Oskar Stålberg

Game

Pastel town on a teal sea

Oskar Stålberg

Game

Snowbound pixel platformer

Maddy Thorson / Noel Berry

Game

Lantern-lit floating fantasy village

Mike Fernandez

Game

Low-poly elevated track racing

Kodub

Game

Astra's garden

NomnomNami

Game

Pixel dungeon dice encounter

Alarts

Game

First kiss at a spooky soiree

NomnomNami

Game

Sunflower-lined garden defense

Studio11508

Game

Syrup and the ultimate sweet

NomnomNami

Game

A storybook artificer workshop

Pure Jam Games

Game

Deepest sword cavern scene

Cosmic Adventure Squad

Game

Interstellar connection

Celia

Game

A firelit cabin cooking scene

pomepomelo

Game

Postcard spy fiction

Tributary Games

Game

A playful pastel mountain climb

Cookiecrayon

Game

A ghost in a cat-filled apartment

Team Bean Loop