
このイメージで深夜のコインランドリーをBlenderで作成
不自然なところが多い
看板の余白が多い
床をもっと参考画像に
レンダリングしてmp4にして
Make it yours. Replace "深夜のコインランドリー" (a late-night laundromat) with your own place, and hand Claude your own reference image.
Late-night laundromat built in Blender
A rainy-night coin laundromat rendered in Blender: rows of washers and dryers, a folding table and cart, and fluorescent tubes. Claude Code with Claude Opus 5.5 built it through Blender MCP from a ChatGPT reference image, with no manual Blender work.
You'll need
- Blender with Blender MCP connected to Claude Code
- A reference image of the look you want
How it was made
ChatGPT made a 2D image of the finished look, which went to Claude with the first prompt. The scene went from a box blockout to models (boolean holes in the drums, cloth simulation for the laundry) to materials. Every material is procedural, with one node group adding wear, dirt, dust and fingerprints. Signs were designed in 2D inside Blender and rendered as textures. After the quoted feedback rounds, the creator asked for dryer spin, light flicker, rain and a slow camera push before the render.
Claude Code · Claude Opus 5.5 · Blender · ChatGPT · Blender MCP
Source and credit
X · Oct 10, 2026 · 4.8k likes · 643k views · 72 comments
Made with AI, according to the source
Published instructions: Quoted in the creator's step-by-step thread on X; the other steps are described, not quoted
Look notesby Reference
A photoreal, slightly grimy Japanese coin laundromat at night, lit by fluorescent tubes, seen from a low, wide camera.
- Color
- Cool grey-green walls and floor, brushed steel machines, blue-black windows, white fluorescent light, with small accents of red digital readouts, a blue bucket and pink laundry.
- Type
- Only in-scene print: Japanese notices on the wall, a price sign and stickers on the machines, and numbered labels on the dryers.
- Framing
- 16:9 one-point perspective down the room: stacked dryers and washers on the right, glass doors and a slatted bench on the left, a folding table and wire laundry cart in the middle, and a door at the far wall.
- Structure
- One continuous shot that moves from the doorway toward the table and cart, ending close on the cart and the dryer stack.





























