
Make an SVG animation to present the items of this game The animation must be smooth and sleek with nice transitions The animation will focus on the items, starting immediately by showcased the first item, having the Synergybound logo only at the end. 3.5 seconds per item showcase, each showcase must be very visual and have actions, maybe using stickmen, pick the right items that could go well for such presentation Total : 74 seconds (70 seconds for the items + 4 seconds end screen) Use the "animation" folder here as your workspace It must have audio, you can synthetize some or re-use the in-game audio files if needed for the same playtests You can also fetch the minecraft textures Use any resources you want
Make it yours. Change "the items of this game", "the Synergybound logo", and the timings ("3.5 seconds per item showcase", "Total : 74 seconds") for your own project, and point the "animation" folder line at a workspace of yours. Keep "maybe using stickmen" for the look.
Stickman showcase of a Minecraft minigame
A 74-second SVG animation in which stickmen act out the items of Synergybound, the creator's Minecraft minigame, about 3.5 seconds each, before its logo. Opus 5.5 worked inside the game's folder, and the creator says 90% of it was zero-shot in 30 minutes.
“it's crazy how it gets almost everything right and makes the same decisions as I would.”
You'll need
- Your own project folder for the agent to read, with item definitions, a logo, and audio files
How it was made
Run "in my workspace", so the agent could read the game's items, logo, and in-game sounds; the prompt also lets it synthesize audio and fetch Minecraft textures. The creator says about 90% is the zero-shot result and that they asked for small adjustments afterwards. The agent isn't named.
Posted Sep 24, 2026 · r/vibecoding on Reddit · 42 upvotes · 5 comments
Prompt from: Post body, each line in italics
Look notesby Reference
A game-feature reel: a white stickman with a crossbow fights red stickmen on a dark stage while an item card and a growing inventory bar explain each effect.
- Color
- Deep navy fading to black, white and coral-red stick figures, orange and yellow item names, cyan stat lines, and small bursts of gold, lilac, and electric blue for the effects.
- Type
- A Minecraft-style pixel font for item names (Shotgun Blast, Zap !, Cursed Pearl, Totem Shield), small pixel text for stats and descriptions, white damage numbers over the enemies, and a gold pixel wordmark, SYNERGYBOUND, on the end card.
- Framing
- A side-on stage with the hero on the left, enemies on the right, and the action along a thin floor line. An item card with a pixel icon sits bottom left, and a RUN INVENTORY grid bottom right fills as items are added.
- Structure
- Shotgun Blast, Exploding Corpses, Judgement, Zap !, Cursed Pearl, Spectral Bait, Sky Hammering, Reaper's Claim, and Totem Shield, each shown working on a wave of enemies, with its icon added to the inventory. A frame from the last seconds, past the nine sampled here, shows the end card: SYNERGYBOUND over A Minecraft roguelike map and 129 relics · endless synergies, ringed by item icons.





























